Hello everyone,
First of all, I guess I'll have to bring some not so bright news on this project. I've been unable to work too much on it, and I'm about to get a job very soon; then, staring with October, I'll also be filling my free time in the weekend with my master program. As you may expect, I cannot work on this anymore. To me, it was pretty obvious that some real life priorities would take over at some point, and that time has come.
Nevertheless, if there are some experienced sceners that wish for this to be continued, feel free to contribute with additions. In particular, Ruthven's work on Khergits was pretty impressive, and if was for more contributions like these to be made, then I don't see the reason why this can't move on with the help of some talented input.
For that exact purpose, I'll share some of the work I've been doing all this time:
Here's an advanced WIP of Ahmerrad. It already looks pretty good, and has most elements in place. It just needs to be filled with some spicy details and AI meshed.
https://files.fm/f/9cmr2sjt
I've been working on castles too. Here is a completely finished and ready to use Nord castle package. The layout of the castles look very similar to the original versions (with some exceptions for very old and ugly castles), but vast improvements have been made to the terrain, details and AI meshes. In fact, it was almost as making a new scene from the ground up. The whole process implied the scene being stripped down of all its flora, terrain and ground paint and all the other details, except for the walls and buildings. After that, the terrain was re-modeled and details added again as I felt necessary. The result is a very beautiful and immersive overhaul of the old scenes. They don't feel empty anymore, the terrain is very realistic and got roads that actually lead somewhere. Functionality-wise, the AI meshes have been re-done too and the AI is less likely to get stuck. Defender and attacker entry points have been re-arranged for more effectiveness, and my method of improving the defender AI has been applied to all the affected castles. Castles that use siege towers have siege shields for the spawning attackers. The terrain codes have been altered, so make sure to copy them too (I've changed the flora types).
https://files.fm/f/sr585rk7