Psiphoon
Sergeant
This is a small collection of animaiton mods I've been making and using recently. It includes some of my own work as well as some very nice motion capture which was lying around unused in the game files (probably remnants of features not yet/never to be implemented). Fully compatible with native and multiplayer as far as I know.
Here is a list of things I've done:
"parry_attack" animations have been put in as normal attacks
"parry" animations for 1hander have been re-implemented (not sure why they were commented out, they look really good)
Implemented a couple of new death animations
Made death animations go ragdoll much later so we get a chance to watch the motion capture and people don't lie in awkward posiitons
Dressed up the crouch animation as a shield block and put in a shield block of my own
Made a couple of new stand animations
Replaced the crossbow reload animation with my rack and pinion animation
Earendil: Old megaupload link expired, rediscovered the mbrepository file:
Katana animations
Earendil: Added this file by Psiphoon to this place too, seemed to be the best fitting one:
Here is a list of things I've done:
"parry_attack" animations have been put in as normal attacks
"parry" animations for 1hander have been re-implemented (not sure why they were commented out, they look really good)
Implemented a couple of new death animations
Made death animations go ragdoll much later so we get a chance to watch the motion capture and people don't lie in awkward posiitons
Dressed up the crouch animation as a shield block and put in a shield block of my own
Made a couple of new stand animations
Replaced the crossbow reload animation with my rack and pinion animation
Earendil: Old megaupload link expired, rediscovered the mbrepository file:
M&B Repository - Shutdown
www.mbrepository.com
This is a small collection of animaiton mods I've been making and using recently. It includes some of my own work as well as some very nice motion capture which was lying around unused in the game files (probably remnants of features not yet/never to be implemented). Fully compatible with native and multiplayer as far as I know.
Here is a list of things I've done:
"parry_attack" animations have been put in as normal attacks
"parry" animations for 1hander have been re-implemented (not sure why they were commented out, they look really good)
Implemented a couple of new death animations
Made death animations go ragdoll much later so we get a chance to watch the motion capture and people don't lie in awkward posiitons
Dressed up the crouch animation as a shield block and put in a shield block of my own
Made a couple of new stand animations
Replaced the crossbow reload animation with my rack and pinion animation
Katana animations
Earendil: Added this file by Psiphoon to this place too, seemed to be the best fitting one:
M&B Repository - Shutdown
www.mbrepository.com
All new katana animations are working and ready to use. I got rid of overswing version 2 because I didn't like it, and the variation could be confusing. Slashright could do with touching up but on the whole the set is pretty much complete, anything I do after this point should probably count as icing and modifying (which I will certainly be doing at some point). I've also included some simple 2 handed parrys and a falling animation I was experimenting with which you might want to use.
You'll find the settings and resource names I used for all of these in module_animations included with the file, but you will probably want to copy over individual entries rather than use my module_animations because there may be a couple of failed experiments hiding in it
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