Is there an easy way to overwrite existing in game armor skins with these?
bowlie said:They dont turn up in shops
cory8675 said:Okay so I waited a week and it worked but there is a problem. So after a week I went into the armor shop and there were a bunch of blank boxes or slots and when I scrolled over them, it showed the stats for the armor I put into the game but there are no models, so it's as if I can buy them, wear them, and use them, but they cannot be seen. How can I fix this?
cory8675 said:But I am trying to learn.
cory8675 said:Now that Module.ini file, what is that? If you don't mind helping me out that is.
Federick421 said:hey narf I am wondering if you would be kind enough to make these kinds of sallets
Bayard-X said:Federick421 said:I dare someone to make this a royal sallet (one with a small circlet crown)
This would be easy. Alas, I got no time ...
Want some plumes instead ?
Bayard-X said:Federick421 said:hey narf I am wondering if you would be kind enough to make these kinds of sallets
This would be ...
wait!
Bayard-X said:Federick421 said:I dare someone to make this a royal sallet (one with a small circlet crown)
This would be easy. Alas, I got no time ...
Want some plumes instead ?
scourgedude said:How would i put the line (load_mod_resource = narf's_plate_armour_pack_WB) into the module.ini of a mod. The mod i am trying to put the new armour into instead of having (load_resource = materials_face_gen) in the .ini it has (load_mod_resource = materials_face_gen) the armour dos not show up in game when putting into the mod.
thick1988 said:scourgedude said:How would i put the line (load_mod_resource = narf's_plate_armour_pack_WB) into the module.ini of a mod. The mod i am trying to put the new armour into instead of having (load_resource = materials_face_gen) in the .ini it has (load_mod_resource = materials_face_gen) the armour dos not show up in game when putting into the mod.
After you put it into the module.ini did you also add the items to the items_kinds1.txt file?