Qwertyman said:
Warhorse/Charger--- not worth it if you ask me, buying one will take money you could spend on weapons or armour, and they just aren't agile enough.
ANNOUNCEMENT: My post in in regards to
Single Player Mounted Combat. I'll delete my post if the topis is Multiplayer, and I apologize ahead of time if this is indeed a MP thread.
Actually, those two can be very effective given the right strategy. I have a friend who uses them extensively, and he has a
knight-centered cavalry force. That's the key to using chargers and warhorses. You'll lose out in speed and maneuver but that trade-off comes at a massive armor and health improvement.
They work well with a "cut-off and surround" tactic, where you pursue a
non-lance equipped enemy cavalry unit while you have your knights follow you, and cut them off at an angle as they turn. You have to slow down a lot to turn enough and you have to predict which way they'll turn and stay on the inside of their turn, but calculating where you'll contact is pretty predictable. It's mainly a group effort, as you have your knights follow you. I've seen my friend do it without them following him and, they sorta did that tactic in their own little slaughter groups.
He also likes to charge into an infantry group, in his full plate with his big war sword he nicknamed Anduril, and swing away while his horse absorbs most of the damage because of its high armor value.
It's a given to have a high riding skill and high level armor.
I use your style more xD thanks for the guide! I'm a horse archer/swordy hybrid though, so I value speed a little more as it keeps me just out of melee range when being pursued. PLUS, hitting the reverse key while turnin slows you down but makes the turn much, much sharper. It works well to get some distance between yourself and the enemy cavalry, and if used near a treeline can really screw them up. Never tried it on Multiplayer, as I was too busy dying
gotta get used to that manual block!