Sir Arvondor said:No, they don't.
Aren't Swadian tournaments the ones where everybody rides a horse and wears a lance?
Sir Arvondor said:No, they don't.
If a joust would consist of 10 mounted guys with lances looking at walls, then yes, they look exactly alike.Yabloko said:Swadian tournaments quite look like a joust
Tork789 said:I always wondered why no one fights in formations in this game. Maybe it's the game mechanics which is not allowing this? Always wanted to experience that "elbow to elbow" formation fighting: http://forums.taleworlds.com/index.php/topic,93706.0.html
This would make it even more overpowered! Everyone would just hold a swing at the legs with blunt weapons and get a free kill!Lord Rich said:As a suggestion, I could see mace knock down happen when you do a held strike on someone's legs. Make it something deliberate and counter-able so its not overpowered but let it be non-random.
Good idea, there should be a feudal ladder rather than a king and his direct vassals, i.e. the lord of a village being vassal to the lord of the castle, and this one being vassal to the lord of the town, finaly, this one is direct vassal of the king (makes me remember of CK2). You could work to progress in the ranks. Could work well.Yabloko said:Another good implementation would be a more complex political system and ranks, so a noble can be a marquis, for example or a count, and then people would be more prone to collaborate with you if you're of higher rank ( I can't imagine a drunk man being rude to a king, or a lower noble from another faction attacking him)
The only thing I know, is that my men only form a horizontal line.Tork789 said:I always wondered why no one fights in formations in this game. Maybe it's the game mechanics which is not allowing this? Always wanted to experience that "elbow to elbow" formation fighting: http://forums.taleworlds.com/index.php/topic,93706.0.html
I think the argument of randomness is interesting. Personally I think it's only a problem if the game can be pushed to a point where everything hangs on a diceroll. e.g. in WoW pvp where you have critical hits occuring randomly with probabilities based on gear and/or talents etc. The way randomness can work there is "if you get the right rolls you will win, if you don't your opponent will win". It gets a lot more complicated than that because you have factors like teamwork and there is a reasonable scope for decision making and other actions that can allow for someone to "outplay" someone else. So maybe not the best example anyway.Lord Rich said:I hope they remove random effects in the combat, for instance blunt knock down, crossbows penetrating shields etc... I am fine with these mechanics in principle I just don't like the fact that its based on a random number generator. Makes using them come down to luck as opposed to skill.
As a suggestion, I could see mace knock down happen when you do a held strike on someone's legs. Make it something deliberate and counter-able so its not overpowered but let it be non-random.