Module System Download

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Depends on the mod. Most single-player mods will function just fine on 1.165 without any need for changes.

For MP mods, I guess it would be useful to investigate why Taleworlds decided to deprecate their operation to calculate player's equipment price and replace it with a script.
 
Lav said:
Depends on the mod. Most single-player mods will function just fine on 1.165 without any need for changes.

For MP mods, I guess it would be useful to investigate why Taleworlds decided to deprecate their operation to calculate player's equipment price and replace it with a script.
MP mod,so I guess I should start copying stuff? :neutral:
 
q1HAKANq1 said:
1.158 yokmu?

No, the 1.158 Module System is not listed here. You can get the bugfixed 1.166 Module System from here:
Code:
http://forums.taleworlds.com/index.php/topic,324874.0.html

There's also this pretty comprehensive list of useful stuff by Lav:
Code:
http://forums.taleworlds.com/index.php/topic,326973.0.html

This historic thread has been unstickied, you have served us well. Rest in peace.  :party:
 
Release the module system for Viking Conquest already, its been long enough now hasnt it? Let us enjoy more of it now before bannerlord comes out by being able to mod VC!
 
Well I think its safe to assume that VC module system will never be released and if it is no one will care because bannerlord will already have been released. Pitty
 
Sorenerv said:
Well I think its safe to assume that VC module system will never be released

motomataru said:
Given that 2.023 is in beta as of today, I present this to you, the faithful (if not totally patient) few. Kindly let us know what is missing (besides the skyboxes source), so we can make a complete version for TW to put up.

https://dl.dropboxusercontent.com/u/8432316/Viking%20Conquest%20Source.7z

Guess its not safe at all  :mrgreen:

Preview version is out (2.023BETA), so you can look at it... but need to wait for TW official release to use it on submods (like NW version that will have a installer requiring the DLC serial key)
 
Yes I managed to come accross it 3 days ago myself by mistake and was jumping for joy. I've since been digging around inside of it planning out things for what I want to do for my Mod :smile:

Thank you for replying to my ill-patience. I literally have been checking weekly if not daily at times for the past few months for the VC MS lol
 
how do i import a mods settings to the module system? say if one files already been heavily edited by a previous mod, and you want to add onto it.

how do i go about setting this up?
 
cghopk said:
how do i import a mods settings to the module system? say if one files already been heavily edited by a previous mod, and you want to add onto it.

how do i go about setting this up?

if you are talking about .txt files, you don't, unless you also are modding with .txt only and you both used the exact same version/mod as a base. Even then, there is a good chance you will just break your mod.

If you are talking about .py files (module system) you can use a merger tool, like WinMerge. It still requires skill on coding/scripting, otherwise you will most likely just create a bugged file.

OSP are the safest code to merge, as they tend to explain how to do it.
 
ello I just sign up to this website just to ask your this one question, i hope someone answer it.

1st question, does this editor works on other module, or does it only works on Mount and Blade Warband Native?(if the answer is No, it only works on native then the answering question 2d will be already answer)

2d The list of troop that shows in window is not what I want to edit, it shows troops in Native, what I want to edit troops are troops from Prophesy of Pendor not Native. I already double check the Module directory which lead to Propher of Pendor Module file/file where the factions/troops/parties/etc document are from Prophesy of Pendor itself.
 
vikingzwalrus said:
does this editor works on other module

source code (modsys) is like a cake recipe. You can't use a recipe for a chocolate cake and expect to bake a fruitcake.

what you need is the specific mod code. Some release it, some don't. Its up to the mod developer to choose if he/she wants to share the recipe with the rest of the world. As it is their creation.

check the mod forum for downloads, and contact the modder, he/she may share it with you.



you can also use tools like Morghs for some basic modding (like editing troops), which can be done without the modsys.
 
kalarhan said:
vikingzwalrus said:
does this editor works on other module

source code (modsys) is like a cake recipe. You can't use a recipe for a chocolate cake and expect to bake a fruitcake.

what you need is the specific mod code. Some release it, some don't. Its up to the mod developer to choose if he/she wants to share the recipe with the rest of the world. As it is their creation.

check the mod forum for downloads, and contact the modder, he/she may share it with you.



you can also use tools like Morghs for some basic modding (like editing troops), which can be done without the modsys.

thank you for answering my question.
 
Author or some admin should update this thread, as it is very old, yet first hit on google for download NW module system, and is misleading people to download wrong and old module system version for NW, idk about other module systems but they're probably old as well.
 
@ ALL

Since there is none out for " Viking Conquest reforged Edition " I wonder can I make one myself, would it be enough to rename the TXT into PY and just compile it? I guess there is a reason why for each game there is a different download. If renaming works it be fine with me too.  :mrgreen:

Just want to mod the game...
 
LAST_ACTION_HERO said:
@ ALL
it be enough to rename the TXT into PY and just compile it?
lol, no, it dont work that way.

That thread is old and outdated as wheel itself. When in doubt better ask uncle google m8. Surpriseingly he is good not only for porn search.
https://www.taleworlds.com/en/Games/VikingConquest/Download
"Viking Conquest Module System (TaleWorlds Download Server 1)" is what you looking for.


 
EmielRegis said:
lol, no, it dont work that way.

That thread is old and outdated as wheel itself. When in doubt better ask uncle google m8. Surpriseingly he is good not only for porn search.
https://www.taleworlds.com/en/Games/VikingConquest/Download
"Viking Conquest Module System (TaleWorlds Download Server 1)" is what you looking for.

Thank you, somehow google directed me to that threat instead, probably because it found porn on it lol :smile:

Do you know if i can import town from native into that mod too? like the Scens or will i have to do all new?
 
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