Thank you.Lav said:Crossbows are rare. The only two packs I know about are OSP Weapons pack on MB Repository (contains a single model) and item fantasy-style retexture pack by akosmo on Nexus Mods.Lord of Shadows said:Are there any OSPs which add bows, crossbows and such?
For bows, search members for usernames Havoc, Rath0s, bogmir, scicon and Spak. When you find them, go to profile -> Show Posts -> Show Topics and you'll be able to find their threads easily. Also look for Addonay Elven Weaponry on MB Repository.
This? forums.taleworlds.com/index.php/topic,187793.0.htmlNeodrako said:Is there a guide to install freelancer?
["bronze_breastplate", "Bronze Breastplate", [("bronze_plate", 0)], itp_type_body_armor|itp_covers_legs, 0, 10000, weight(26)|head_armor(4)|body_armor(58)|leg_armor(16)|difficulty(13), imodbits_plate],
["bronze_winged_helm", "Bronze Winged Helmet", [("bronze_winged_helm", 0)], itp_type_head_armor, 0, 6000, weight(2.5)|head_armor(40)|body_armor(0)|leg_armor(0)|difficulty(12), imodbits_plate],
["bronze_gauntlets", "Bronze Gauntlets", [("bronze_gauntlet_L", 0), ("bronze_gauntlet_Lx", 0)], itp_type_hand_armor, 0, 2000, weight(0.8)|head_armor(0)|body_armor(10)|leg_armor(0)|difficulty(8), imodbits_armor],
["bronze_greaves", "Bronze Greaves", [("bronze_greaves", 0)], itp_type_foot_armor|itp_attach_armature, 0, 3000, weight(3.5)|head_armor(0)|body_armor(0)|leg_armor(37)|difficulty(12), imodbits_none],
["latticed_flatbow", "Latticed Flatbow", [("latticed_flatbow", 0), ("latticed_flatbow_carry", ixmesh_carry)], itp_type_bow|itp_primary|itp_two_handed|itp_can_penetrate_shield, itcf_shoot_bow|itcf_carry_bow_back, 1500, weight(1.5)|difficulty(6)|spd_rtng(90)|shoot_speed(74)|thrust_damage(38, pierce)|accuracy(108), imodbits_bow],
["bronze_arrows" "Bronze Arrows", [("bronze_arrow", 0), ("bronze_arrow_flying", ixmesh_flying_ammo), ("quiver_bronze", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back_right, 1250, weight(3)|weapon_length(95)|thrust_damage(8, pierce)|max_ammo(35), imodbits_missile],
["iron_war_hatchet", "Iron War Hatchet", [("war_hatchet", 0), ("war_hatcher_carry", ixmesh_carry)], itp_type_one_handed_wpn|itp_primary|itp_secondary|itp_bonus_against_shield, itc_scimitar, 1000, weight(3.2)|difficulty(9)|spd_rtng(103)|weapon_length(45)|swing_damage(30, cut)|thrust_damage(0, pierce), imodbits_axe],
Getting Header Files
Getting ID Files
Getting Process Files
_____________________
Initializing...
Compiling all global variables...
Exporting strings...
Exporting skills...
Exporting tracks...
Exporting animations...
Exporting meshes...
Exporting sounds...
Exporting skins...
Exporting map icons...
Creating new tag_uses.txt file...
Creating new quick_strings.txt file...
Exporting faction data...
Exporting item data...
Traceback (most recent call last):
File "process_items.py", line 72, in <module>
write_items(variables,variable_uses,tag_uses,quick_strings)
File "process_items.py", line 26, in write_items
ofile.write(" itm_%s %s %s %d "%(convert_to_identifier(item[0]),replace spac
es(item[1]),replace_spaces(item[1]),len(item[2])))
File "C:\Users\<Username>\Desktop\Module System\Diplomacy\process_comm
on.py", line 30, in replace_spaces
return.string.replace(string.replace(s0, "\t","_"), " ", "_")
File "C:\Program Files (x86)\Python27\lib\string.py", line 519, in replace
return s.replace(old, new, maxreplace)
AttributeError: 'list' object has no attribute 'replace'
Exporting scene data...
Exporting troop data...
Exporting particle data...
Exporting scene props...
Exporting tableau materials data...
Exporting presentations...
Exporting party template data...
Exporting parties...
Exporting quest data...
Exporting info page data...
Exporting scripts...
Exporting mission template data...
Exporting game menus data...
Exporting simple triggers...
Exporting triggers...
Exporting dialogs...
Checking global variable usages...
Imported 20 global variables for saved-game compatability that are not used.
Exporting postfx params...
_____________________
Deleting Compiled Python
Deleting Header Files
Deleting ID Files
Deleting Process Files
Deleting Source Kits
_____________________
Script processing has ended.
Press any key to exit.
Lord of Shadows said:This? forums.taleworlds.com/index.php/topic,187793.0.htmlNeodrako said:Is there a guide to install freelancer?
Lord of Shadows said:Now, I have a problem. Something is wrong with these items, but I can't see what:
(...)
How can I fix that?
["bronze_arrows"[SIZE=20px][color=red][b],[/b][/color][/SIZE] "Bronze Arrows", [("bronze_arrow", 0), ("bronze_arrow_flying", ixmesh_flying_ammo), ("quiver_bronze", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back_right, 1250, weight(3)|weapon_length(95)|thrust_damage(8, pierce)|max_ammo(35), imodbits_missile],
Well, didn't expect that. I should really pay more attention from now on. Thanks again.Lav said:Lord of Shadows said:Now, I have a problem. Something is wrong with these items, but I can't see what:
(...)
How can I fix that?Code:["bronze_arrows"[SIZE=20px][color=red][b],[/b][/color][/SIZE] "Bronze Arrows", [("bronze_arrow", 0), ("bronze_arrow_flying", ixmesh_flying_ammo), ("quiver_bronze", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back_right, 1250, weight(3)|weapon_length(95)|thrust_damage(8, pierce)|max_ammo(35), imodbits_missile],
("cf_defenders_lifes_system_updater",#Update defenders lifes (siege/battle)
[
(try_begin),
(this_or_next|eq, "$g_multiplayer_game_type", multiplayer_game_type_battle),
(this_or_next|eq, "$g_multiplayer_game_type", multiplayer_game_type_destroy),
(eq, "$g_multiplayer_game_type", multiplayer_game_type_siege),
(multiplayer_is_server),
(eq,"$m_dlsystem_off",1),
(assign,":lifes_value", "$m_dl_value"),
(assign,":display_message", 0),
(get_max_players, ":players"),
(try_for_range, ":player_no", 0, ":players"),
(player_is_active, ":player_no"),
(store_add,":num_players",1),
(try_end),
(try_begin),
(lt, ":num_players",75),
(neq, "$g_multiplayer_number_of_respawn_count",0),
(assign,"$g_multiplayer_number_of_respawn_count", 0),
(assign,":display_message", 1),
(else_try),
(is_between, ":num_players",80,105),
(neq, "$g_multiplayer_number_of_respawn_count",":lifes_value"),
(assign,"$g_multiplayer_number_of_respawn_count", ":lifes_value"),
(assign,":display_message", 1),
(else_try),
(gt, ":num_players",110),
(store_sub,":lifes_value_less_1",":lifes_value",1),
(neq, "$g_multiplayer_number_of_respawn_count",":lifes_value_less_1"),
(assign,"$g_multiplayer_number_of_respawn_count", ":lifes_value_less_1"),
(assign,":display_message", 1),
(try_end),
(try_begin),
(eq, ":display_message", 1),
(try_for_range, ":player_no", 0, ":num_players"),
(player_is_active, ":player_no"),
(multiplayer_send_string_to_player, ":player_no", multiplayer_event_show_server_message,"str_life_limit_changed"),
(try_end),
(try_end),
(try_end),
]),
(this_or_next|eq, "$g_multiplayer_game_type", multiplayer_game_type_battle),
(this_or_next|eq, "$g_multiplayer_game_type", multiplayer_game_type_destroy),
(eq, "$g_multiplayer_game_type", multiplayer_game_type_siege),
(multiplayer_is_server),
Well thats the problem everyone who has gotten this error has crashed both in dx7 and dx9... it first says l8 format isnt supported and then it lists that warning and crashes... and its not because of specs as a guy with 2 760's sc and an i7 did a test for me and got the runtime error and almost everyone who has gotten the runtime error with perisno has 8gigs + of ramSomebody said:None of that stuff will be making people crash, they're all warnings that can be safely ignored.
I wanna that too.HungKnight said:I was looking WSE but it only works on 1153,: V lol
can do works on 1158 or 1.160 ?
do not have WSE on 1,158 or 1,160 ?HyperCharge said:I wanna that too.HungKnight said:I was looking WSE but it only works on 1153,: V lol
can do works on 1158 or 1.160 ?
When i entered to game from my mod,version is looking "V1.143" and,after few seconds,game is giving crash.
Modder223 said:Well thats the problem everyone who has gotten this error has crashed both in dx7 and dx9... it first says l8 format isnt supported and then it lists that warning and crashes...
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_troop_upgrades_button_clicked
I call it from mission_template in the trigger for autobalance at end of round. The strange thing is that in same place there's a similar script that runs well.The_dragon said:@K.A. your script looks fine (except those num_players checks). Could you post how are you calling that script?