bigchief
Regular
I just wanted to say thanks to TheMageLord for this info! I'm enjoying the game a whole lot more now.
It's nice that game developers like to put in stuff that supposedly adds realistic things to the game, like recent events having an effect on party morale, but having to go and fight bandits, looters, raiders, ect.. just keep the troops happy is stupid. A recent event like capturing a town ought to count for more and last longer. If you are spending the next few days after a successful siege, going around and collecting and training men for the garrison, they should consider that as good of a recent event as killing a group of sea raiders that are no match for us.
I also understand the realistic nature of having to feed your troops, but when you have a limited inventory section, and half of it is filled with horses and food it takes away the fun of winning when you can't even enjoy the spoils of victory because you don't have any room to hold the stuff that your looting skill allows you to get after the battle. And, why are horses even inventory items? Am I hauling them on my back in a pack? Horses should not be inventory. They should be like a container that can hold 5 inventory items. Make them cost money for food, or something to make up for it.
Anyway, adding realistic stuff that takes the fun out of the game is not the right way to go about it. It took Sid Meier years to realize that pollution in the Civilization games was just an aggravation to the player that added nothing to the game play experience except pain.
The morale and inventory stuff always felt like pollution to me, so thanks again for the info on how to make the game more enjoyable to me.
It's nice that game developers like to put in stuff that supposedly adds realistic things to the game, like recent events having an effect on party morale, but having to go and fight bandits, looters, raiders, ect.. just keep the troops happy is stupid. A recent event like capturing a town ought to count for more and last longer. If you are spending the next few days after a successful siege, going around and collecting and training men for the garrison, they should consider that as good of a recent event as killing a group of sea raiders that are no match for us.
I also understand the realistic nature of having to feed your troops, but when you have a limited inventory section, and half of it is filled with horses and food it takes away the fun of winning when you can't even enjoy the spoils of victory because you don't have any room to hold the stuff that your looting skill allows you to get after the battle. And, why are horses even inventory items? Am I hauling them on my back in a pack? Horses should not be inventory. They should be like a container that can hold 5 inventory items. Make them cost money for food, or something to make up for it.
Anyway, adding realistic stuff that takes the fun out of the game is not the right way to go about it. It took Sid Meier years to realize that pollution in the Civilization games was just an aggravation to the player that added nothing to the game play experience except pain.
The morale and inventory stuff always felt like pollution to me, so thanks again for the info on how to make the game more enjoyable to me.