[Map] Marshes of Aurum

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I am working on a new map as well so here is a suggestion from what I am trying with mine.  I am amping up the cost of armor and weapons and reducing the prices of tools, horses, clothing and other things. Factions each have a few resources that they can sell for very little gold in their own safe village, or they can risk the trip to town to make a huge profit.  This way, the make rewards trading and crafting instead of allowing people to amass so much money that they can arm and outfit their entire faction.  Up-ing the price keeps it so that armor actually is something worth holding on to and makes you think twice before you go to war with another faction.  Some people may not like this, as they are use to buying several suits of armor for under 20k and dying many times, but I think in the end this will provide for better game play and less careless slaughter wars.
 
if thsi ever becomes a scene for a big NA server like Lonelyhearts then please put archer training for outlaws.
 
Well this project has made progress, but currently it stopped, due serious fps issues. It makes mapping impossible for me.


http://forums.taleworlds.com/index.php/topic,258855.15.html
 
I decided to stop the development of this map, due several reasons. Most important
one is that my reallife doesnt allow me anymore to invest countless hours for mapping.



Thanks for all suggestions and ideas I do appreciate it!






Here is the most recent screenshots:

post-9-0-12572000-1372720705.jpg

post-9-0-38868000-1372720719.jpg

post-9-0-96531800-1372720726.jpg

post-9-0-47222600-1372720742.jpg

post-9-0-14647500-1372720750.jpg

post-9-0-31294100-1372721465.jpg

post-9-0-67445400-1372721460.jpg





Open Source:

http://www.mediafire.com/?nui0t2qivejifme


Code:
scn_scene_5 scene_5 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330000500000d2348000045f0000030410000719e
  0 
  0 
 sea_outer_terrain_1


Note: If you release this map, please mention my work in the credits.
 
The link is on the last post on page 3.

Note: The map is not done, but its currently wip by another mapper, which can be seen on www.pw-nexus.com
 
Nantes is finished.




Trailer:



http://www.youtube.com/watch?v=rvCY4eIqEfU&list=UUspkd04UGFfu6TDxI49zCFA&feature=c4-overview​


Overview:


U1TbQJS.jpg



Further Infos:


http://www.pw-nexus.com/board/topic/73-map-nantes-alpha-finished/?p=594​
 
Dwarven style cave/cavern/hollow/hole/liar/antrum/cavity. Pick one of your choice.

Thanks Almograver, I also looked at your new map and I am quite exicted to try it out
once its done.
 
Nantes is open source now. Feel free to edit as much you want, but please
make a changelog from the original.

The mapfile and scene code will be released on the nexus forum shortly.
 
Download:

https://www.mediafire.com/?nui0t2qivejifme

Scene code:

scn_scene_5 scene_5 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330000500000d2348000045f0000030410000719e
0
0
sea_outer_terrain_1


Note: If you make changes, make a changelog with your changes and publish it on your format.(Forum/Talesworld thread etc.)
 
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