gregorsamsa
Recruit
I have some problems making this work.
First, when I create the transparency on the original texture, I try to use an opacity of about 30%, to keep some of the original deep in the texture, but then the original texture shines through and creates some kind of ugly mixture between the two colours. How to I fix this?
Second, there are some things that I don´t understand about this guide: 1. The line: "So, I decided to make some other meshes and corresponding textures/materials that would be more detailed and unique for every colored armor." What is this "other meshes" and how do I create them? 2. The line: "texture should be somewhat similar to specular(if you make the colored area too dark... your bg color will show up too dark in-game)", how do I create this new texture? Can I use the specular in some way to do this? Is there any way to know how dark and how light this new texture are supposed to be, to look good in game?
I've tried allot of things now, but I can´t figure it out. Some help and explanations please!
First, when I create the transparency on the original texture, I try to use an opacity of about 30%, to keep some of the original deep in the texture, but then the original texture shines through and creates some kind of ugly mixture between the two colours. How to I fix this?
Second, there are some things that I don´t understand about this guide: 1. The line: "So, I decided to make some other meshes and corresponding textures/materials that would be more detailed and unique for every colored armor." What is this "other meshes" and how do I create them? 2. The line: "texture should be somewhat similar to specular(if you make the colored area too dark... your bg color will show up too dark in-game)", how do I create this new texture? Can I use the specular in some way to do this? Is there any way to know how dark and how light this new texture are supposed to be, to look good in game?
I've tried allot of things now, but I can´t figure it out. Some help and explanations please!