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Captured Joe said:You should use this.
Holy crap! That's fast!Quintillius said:Nice animations! I have added them.
(They need to fix some things however)
lolQuintillius said:T-soldiers! Ready to conquer the world.
Mmm. A time period too primitive and similar to native. I hope there will be an option in the mod to put the character in deep sleep until at least 1700, when there are muskets.Quintillius said:Well I am planning to add early firearms. This mod is set during the Renaissance 1400-1500.
Well, the finding of the new world in history are on the 16th century. If you put it deeper at least on 1700, there will be less armor and no shield troops and not much pikemen too (i guess)BenH said:Mmm. A time period too primitive and similar to native. I hope there will be an option in the mod to put the character in deep sleep until at least 1700, when there are muskets.Quintillius said:Well I am planning to add early firearms. This mod is set during the Renaissance 1400-1500.
What? Renaissance, Italian city states, Rome, Fall of Constantinople, Ottoman Empire, New World, conquistadores, rebirth of Roman ideals, armored troops and way more.BenH said:Mmm. A time period too primitive and similar to native. I hope there will be an option in the mod to put the character in deep sleep until at least 1700, when there are muskets.Quintillius said:Well I am planning to add early firearms. This mod is set during the Renaissance 1400-1500.
Quintillius said:What? Renaissance, Italian city states, Rome, Fall of Constantinople, Ottoman Empire, New World, conquistadores, rebirth of Roman ideals, armored troops and way more.BenH said:Mmm. A time period too primitive and similar to native. I hope there will be an option in the mod to put the character in deep sleep until at least 1700, when there are muskets.Quintillius said:Well I am planning to add early firearms. This mod is set during the Renaissance 1400-1500.
Ooh that's pretty neat! Speaking of scenes, what will you do to Siege scenes?? Will it be bigger (by bigger i mean that will there be a camp of attackers which will make the attackers have to walk to the castle/town to actually climb ladders or siege towers, you know that an army of attackers cannot spawn just in front of the gates..) And perhaps more villages?Quintillius said:I know. That's why I added Baroque buildings.
Preview of Calrad ruins:
I'll add fort levels, beginning from a wooden castle to a early star fortress.Ooh that's pretty neat! Speaking of scenes, what will you do to Siege scenes?? Will it be bigger (by bigger i mean that will there be a camp of attackers which will make the attackers have to walk to the castle/town to actually climb ladders or siege towers, you know that an army of attackers cannot spawn just in front of the gates..) And perhaps more villages?
Sorry i ask too much, im too excited for this mod
Yeah I know that OSP. I have decided not to use it, since the sitting people have to be placed exactly (= consumes valuable time which I can use better).OSP: I forgot to mention the link i posted before was a tavern animation pack