FIXED ISUES
- AI sea travel bugs fixed
- Fixed Church's Tithe
- Fixed player kingdom vassals recruiting 'x'-named troops
- You can no longer build a castle on an island without port, beach or harbour to prevent AI travel bugs.
- Fixed empty inventories of tavern merchants (book sellers, jihad, crusader merchants)
- Heathen temples are now destroyable
- Fixed infinite harvesting wheat
- Fixed gold not being removed from player when building a farm
- Town options are no longer locked for players with rescue prisoner quest
- Smithy's grindstone will now add prestige and XP
- Added flag to mounted gunners so they use their firearms now
- Replaced 'Jihadist' word by 'Mujahed' for better historical accuracy
- Moved Plate Armour from tailor's items to blacksmith's ones
- Fixed non-controllable overhead thrust spear animation
- Added flag to make the Slaver Chief use his horse
- Fixed some freezes
- No more ships stuck at Zendar or other harbours
- Restored distance for AI lords joining battles to default value.
- Players no longer pay for lords in exile at player's court
- Fixed village building message hold: 'please, move yourself another 999 cm.'
- Fixed bug where AI parties might reinforce foreign centers.
- Negative effects of traits at dialogue are applied 1x now
- Fixed bug when cutting a tree and message appears that sawpits are full, while they're empty.
- Fixed infinite wood sawing //needs testing
- Fixed budget screen miscalculation, war tax was subtracted twice.
- Fixed guildmaster dialogue where you can buy an enterprise without applying for apprenticeship
- Fixed bandits not appearing at Kidnapped Girl quest
- Fixed selling prices for tradegoods. Materials like stone and timber are no longer sold for super low prices and gold is more
worth than silver now.
- Melting ore will now grant prestige points
- Mine collapse will now have a 75% chance of removing ores and ingots, instead of removing all.
- Disabled flagbearers when fighting inside a castle
- Added workaround to fix player being stuck at (Hierosolyma) siege when freelancing //needs testing
- No longer swinging with pikes
- Disabled switch to sword for pikemen (game keeps reverting back to pike somehow...)
- Increased player's party support at village fight with bandits.
- Fixed freelancer bug where the player asks to return from vacation and there's no way out if relation is below 0.
- Pope's dialogue for asking player to go on crusader is now prioritized besides other dialogues.
- Fixed new troop tiers from appearing at towns when kingdom hasn't reached the appropriate tech lvl yet.
- The woodcutter's axe will now be removed from the player's hand upon breaking it.
- Disabled option to revert to native tournament arena
- Moved craftable mail/plate armour at the tailor's workhop to the smith's.
- The player now buys a charter for the use of forests/mines from the sovereign if the nearby center isn't granted to a lord yet.
- Fixed option appearing at crusader/jihad camp to join the campaign in case player is leading it.
- Corrected traits gain upon chosing options with regards to cathar's sect.
- If the player is either delivering a letter, invited for a feast or invited to swear vassalage, the guards will let him enter the castle now.
- Fixed delivering ale/wine to new world
- No more war tax or church's tithe if player is a freelancer
- Fixed typo's at pope's dialogue for crusade
- Fixed colony fort gatehouse texture
- Fixed weird traits for Rhodok and Sarranid lords
- Corrected jungle texts, displaying location.
- Added more code to prevent raining in interior scenes \\needs testing
- Player can now enter enemy streets if he's performing a quest to meet an enemy spy.
- Fixed Trade Convoy and village farmer parties disappearing from map when using sea travel
- Resized crossbow models
- A feast in Mithridias will now take in a separate scene to avoid a CTD
- Fixed freelancer bug where vacation quest can't be completed, because lord has been defeated in battle and thus temporarily disappeared.
- All Agonic lords are now Christian, some following a 'false' religion is no longer allowed.
- Acztaocs now don't declare war upon mainland kingdoms and vice versa to prevent an invasion
- Added code to prevent cannoneers spawning outside the scene boundaries
- Option added to craft a new ship rather than buying one in the New World.
BUGS
NEW FEATURES
- Added pirates at fixed points in the Old & New World
- Added hostile tribesmen as parties in the New World
- Added awesome loot for pirates and tribesmen
- Added galleon ship model for battle scene
- Added Council Constable
* Ask for report about army strength
* Send/remove patrols
- Introduced abandoned mines on world map
* Repair for 15,000 to get small weekly profit
BALANCING / POLISHING
- Improved world geographical map by rounding coast edges
- New icons for Acztaocs and tribesmen parties.
- The kingdom's budget screen will now follow right after the personal budget screen
- Replaced Mithridias' castle battle scene to reduce burden on pc
- Seeds are more abundant now
- Added several warnings/hint messages on screen ingame (inventory is full, press enter for kingdom's finances...)
- Added prestige points for mining iron, silver and gold
- Masterpiece chance is now increased by 3 each day you work.
- Greatly redone the Cathars
* Added Cathar Crossbowmen and a Cathar Leader
* Reduced amount of Cathar Extremists, but the parties are larger.
* Added option to pray (5 piety points required, 50% chance to escape)
- Added corrections/additions to the script that makes units use their pikes in battle //tested
- Ranged units will now draw swords when the enemy is closer than 7 meters and reequip ranged items when the enemy is
further than 900 meters //tested
- No crusade is called if there are 3 or more wars between Christians. If not and crusade is launched, the kingdoms will make
peace for the greater good. This is to prevent crusaders from fighting each other.
- Added Calradic troops for recruitments at towns
- Player can join the crusade only if he's a nobleman now
- Greatly balanced the prices of tradegoods, items and intermediates at the tailor
- Reduced bloom effects from wooden materials.
- Completely revised the way of gaining traits
* Your actions increase the chance of gaining good/bad traits
* Chance is lowered weekly
* The way to gain traits by selecting options corresponding to a story stays, but will trigger much less frequently.
- Peace negotations will now be less frequently and wars more
- Completely overhauled ingame textures and native models
- Option added to craft ships in New World, when having no ships. Costs 48 hours to craft. Options to buy/sell are removed.
NO BUGS
- Goods in Acztaocs towns may show the cost in gold, but you're supposed to pay with cocoa beans. It's merely an exchange of
goods.
- Conquered towns in the New world cannot be managed like the towns in the Old World, they're merely large colonies.
TODO
- Lords attacking player's colonies feature is disabled for now.
CREDIT
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© Quintillius - Nova Aetas