Vincenzo made a cannon that's dragged around by a horse in his mount&musket mod. http://forums.taleworlds.com/index.php/board,179.0.htmlnijis said:Have any modders ever been able to do convincing-looking moving animal-drawn wagons? Because that would work for caravans in European maps.
I mean added in a patch to the native module. ...And here comes "NO!"Rigadoon said:Added to Warband?
Well you mentioned classes(as in multiplayer classes), team deathmatch, and a server in your post...I think you know it is for Warband.
You probably either know how to fix that or can ask another developer who does, but that just means that the clients are trying to spawn items or scene props: you need to only run that part of the script on the server.nijis said:Multiplayer is indeed bugged. The message I'm getting is: "Synchronization with server failed; trying to recreate existing object").
I was only playing on a client hosted ("Host a Game") server, so it isn't anything to do with client and server synchronization: the "rolling" animation is very smooth and circular, just as if the before-mentioned operation was being used: the loot disappears directly downwards after it presumably timed out, but shortly afterward it appears a random short distance away, smoothly rolls through 90 degrees along the ground a short way, then animates directly downwards, appears a short distance away, and keeps repeating that cycle, so after a long time killing caravans there are a whole lot of extra boxes rollling along the ground that can't be collected.nijis said:Loot that rolls and sinks as you come up to it is a function of the server-client relationship, I think. What's happening is that after a certain period of time, the loot goes away -- sinks out of sight, is the way that the game handles it. the client (your computer) does not update old loot until you come across it. Freshly-created loot should be stable. I'll try to figure out a way around this.
nijis said:Thanks to all for the kind words!
Multiplayer is indeed bugged. The message I'm getting is: "Synchronization with server failed; trying to recreate existing object").
I'll fix that, and hopefully the bot-count message spam.
Loot that rolls and sinks as you come up to it is a function of the server-client relationship, I think. What's happening is that after a certain period of time, the loot goes away -- sinks out of sight, is the way that the game handles it. the client (your computer) does not update old loot until you come across it. Freshly-created loot should be stable. I'll try to figure out a way around this.
I can make the game last longer, I think, a la Persistent World. I'm not sure I want to make more of a delay for respawn. I have found that the period is sufficient to choose equipment, because you don't respawn when you're busy with menus
Once this is stable enough, I'll try to do some more maps with different character classes and factions.
Have any modders ever been able to do convincing-looking moving animal-drawn wagons? Because that would work for caravans in European maps.
Thanks again for the feedback!