Each to his own of course, but I don't get why people rage over the new scenes. Besieging was always a piece of cake anyway, whether by performing the archery/retreat abuse or just marshaling a host of lords and annihilating any resistance. The new scenes offer some variety at least in a battle already won the moment the pc besieged the fief.
The problem is, that besieging is a lot easier than defending. There has been a lot of work going into the scenes, you can see that, even if it doesn't work properly in some cases. So raging or ranting about someone elses work is not really intended. But it needs to be pointed out, as defending fiefs is your first test of strength as a monarch in Pendor
. Those NPC kings and their lords do not play around, they want you dead, ultimately dead.... as soon as possible, with the biggest horde they can come up with
So being besieged is kind of.... accepting the challenge. You have been slapped into your face by this incompetent, arrogant but noble bastard who's bold enough to park his army in front of your castle door. Wouldn't you also want to tell him "THERE CAN ONLY BE ONE!!!" and ram your Zweihander into his stomach whem he charges up that ladder?
The problem is... you often can't. As always, PoP is a little bit over the top. The damage is way higher, the archers are deadly, and the sieges were supposed to be hard as hell. Now, besieging was supposed to be easier, but due to new entry points, several strategies that people used before aren't working anymore. Not because it's so damn hard, but because of a layout problem, or your men got stuck somewhere collecting daisies. That's frustrating if you have been relying on archers and you don't have a higher ground to put them... something like that. The choice HOW to defend a castle is partially removed by adding new entries in the castle. It doesn't open up a new way to defend it. Before, you could defend by simply hacking and slaying with melees (Windholm), or shooting down all enemies before they can push the siege tower to the walls (Rela Keep). Now, you don't have that much freedom anymore, as you'll be overrun if you don't plan it in the right way. For defenders, new entry points are always limiting. For attackers, it makes things a lot easier... which i can't understand, as besieging is not that hard in the end. Anyway, what's the point in having a fief? You need them to store your garrison and some goods. What's the point in occupying a city like Valonbray? If the advantage is on the side of the attacker? Why should i even think about defending it? 20 men garrison just some seconds before the monthly income is generated would be enough... and then Lord XY Hairytongue will come along with his band of funny buddies and reraid it. Why had that city exactly some walls?
If the defenders don't have a real chance it cuts down the ability to defend against a huge enemy marshal blob. You're forced to meet them on the field, the option to defend is removed, if you can't field a certain amount of defnders. You are forced to have a high tier army, you're forced to make money by selling prisoners, winning tournaments... and that gets very repetitive after a while. While each way to defend your kingdom is absolutely ok, it cuts down the freedom to play in a different way... and it's a bit removing the siege challenge for the attackers. It feels just somehow exploitish, like i've written before in how to get into the Tuldar fortress. It's all up to the player running as fast into the keep and hide inside a tower, while you keep your army following you. It's scriptwise a little bit the game limitation.
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P.S.: About the new scenes: I like them for the bigger variety of siege scenes, and for giving more uniqueness for each castle's / town's siege layout. However the multiple / additional ladders seem to really mess up the defense for me too (mostly because of stupid AI behaviour), so what about removing those ladders only, and make the scenes to have only one entry point?
I don't think it would help, and it wouldn't be fair, as you can see how much work has been spent on the new scenes. Perhaps it would be better to have the option to deploy siege gear, smuggle in some spies or something like that to have a different outcome for each fief. That was already done in form of text menues in Brytenwalda. So, if you get a text window at the start of the siege, where you can decide to spend some cash on a siege tower, you'll end up in a battle scene where you have a siege tower and an easier access. If not, you end up with a quick and single small ladder, just as you've chosen before. That would reward the work of the dev team a lot more than to remove things they've put into place for a certain purpose. The same can be done for the defensive side, just before the battle starts. If you invest some gold or whatever else, you end up defending a fief with only a single ladder, because your men destroyed the first one.