Hi all, there is a question: I want to make artillery train with 6 horses, and I think that easiest way is to copy mesh of horse and in OpenBrf with command "roto-translate-rescale" to move copies of mesh of horse to 1,000 in X (right) and than this two meshes to 2,500 and 5,000 in Z (forward). But here comes a problem: animation of the right mesh is almoust normal (some issues with right legs), but animation of meshes I moved forward is terrible, horses are like giant spiders
So here is a question: can I move mesh in OpenBrf without deformation of animation? And will it work or all six horses will have the same hit-boxes and only one horse can be killed?
And if you have any other ideas how to make artillery train with six horses - it will be great if you write it here
So here is a question: can I move mesh in OpenBrf without deformation of animation? And will it work or all six horses will have the same hit-boxes and only one horse can be killed?
And if you have any other ideas how to make artillery train with six horses - it will be great if you write it here