If you have Performance Issues, Crash and RUNTIME ERRORs Look here

Users who are viewing this thread

i get runtime errors when there is a change in scenery like wlaking through town or meeting a villige elder

Starting new log file.
Version:  1.143

-- OS: Microsoft Windows Vista  Service Pack 1 (build 6001), 32-bit
-- RAM: Available physical RAM: 1257MB/1917MB
-- CPU: AMD Athlon(tm) 64 X2 Dual-Core Processor TK-57 (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~1900MHz / ~1900MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: atiumdag.dll / Description: ATI Radeon X1250
- Texture Memory: 830 ( Available Texture Memory: 766 )

Received stats and achievements from Steam

Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000

my rgl log

first_time = 0

texture_detail = 10

render_buffer_size = 256

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 0

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 1

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 1

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 0

sample_quality = 0

my rgl config
 
Mm, I imagine that you have read first post solutions yet and it dont run you.

you can try this:


texture_detail = 60

render_buffer_size = 12

max_framerate = 120

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0


It could be memory problem.
 
nope still doesnt work what can i do about the memory problem?
 
Autor: Kinsume in 1257 forum.
Link: http://forums.taleworlds.com/index.php/topic,127609.0.html

-----------------------------

Well, generally your crash and Runtime erros isnt bugs, it can be problem of performance or low memory.

A solution that is fix 85% of the problems is here:

http://forums.taleworlds.com/index.php/topic,131274.0.html
 
Hello. I have 1GB of RAM and the game stutters me, come on, who stands all the time ..

I bought a 2 GB RAM or more?
 
Adorno said:
If you only have 1 gb RAM it's probably an older PC.
You should try out all the tricks and turn down graphics to minimum.

I have it to a minimum. Indeed I am buying a new RAM.

I bought a two GB and I'll be fine the game? My graphics card is Nvidia Geforce 8500 GT
 
Jaume said:
Adorno said:
If you only have 1 gb RAM it's probably an older PC.
You should try out all the tricks and turn down graphics to minimum.

I have it to a minimum. Indeed I am buying a new RAM.

I bought a two GB and I'll be fine the game? My graphics card is Nvidia Geforce 8500 GT

No sure. All depend of your PC like Adorno said. I have 2GB and Brytenwalda run fine with textures to 60-70%, but I have dual core 2,9
 
Idibil said:
Jaume said:
Adorno said:
If you only have 1 gb RAM it's probably an older PC.
You should try out all the tricks and turn down graphics to minimum.

I have it to a minimum. Indeed I am buying a new RAM.

I bought a two GB and I'll be fine the game? My graphics card is Nvidia Geforce 8500 GT


Thanks, I go to buy a Memory RAM 2 GB!  :grin:
No sure. All depend of your PC like Adorno said. I have 2GB and Brytenwalda run fine with textures to 60-70%, but I have dual core 2,9
 
Hey all I posted this in another section as well when i click on the game it starts up well into its loading the load in screen then it crashes and says unable to open file Modules/brytenwalda/resource/textures_face_gen.brf I figured that maybe those files didn't copy over right also do i need to have previous versions in order for 1.37 to work with it. I originally dled brytenwalda from desura the original version works great but I wanted to play the new updated version because it looks and sounds awesome. anyways I have windows 7 64 bit and if this is a repeat question if you could direct me to the thread to help me out it would be much appreciated thanks all!

-Jason
 
Hi all, sorry for my bad english... I have a problem with Brytenwalda mod, I can't  to save because the game crash...I tried to change the file boot and to add: /3GB /USERVA /2990 but warband not run and the system behaves in a strange way at the boot of pc...

now the string of my boot file is:
multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional" /fastdetect /NoExecute=AlwaysOff /numproc=4 /3GB /USERVA /2990

I thought that the problem was my old version of xp (2002) with service pack 3... I thought also that another problem is my video card (ATI 5750) because I had to set it and the game (textures and resolution) everything to a minimum for run this mod,

now, the fundamental problem is that can't save... but also to play the mod with a good resolution would not be bad...

my pc:
processor: quad core 2.33
card video: ATI 5750
ram: 4gb

someone can help me?
 
Rgl config file is:
first_time = 0

texture_detail = 10

render_buffer_size = 256

max_framerate = 80

start_windowed = 0

use_pixel_shaders = 0

use_vertex_shaders = 0

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 0

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 800

display_height = 600

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 0

shader_quality = 0

postfx_dof = 0

postfx_hdr = 0

postfx_autoexp = 0

flora_degrade_distance = 75.0000

flora_lod_detail = 2

use_instancing = 0

use_secure_connection = 0

max_number_of_connections = 64

look_for_server_on_this_machine = 0

music_volume = 0.0000

sound_volume = 0.4485

mouse_sensitivity = 0.7878

invert_mouse = 0

enable_lighting = 0

enable_particles = 0

enable_blood = 1

enable_character_shadows = 0

enable_accurate_shadows = 1

number_of_corpses = 0

grass_density = 0

combat_speed = 4

friend_combat_difficulty = 2

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 2

display_labels = 1

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 3

verbose_damage = 0

verbose_shot_difficulty = 0

battle_size = 4.7500

attack_direction_control = 3

defend_direction_control = 2

lance_control = 2

anisotropic_filtering = 0

enable_environment_shadows = 0

verbose_casualties = 1

verbose_experience = 0

realistic_shadows_on_plants = 0

number_of_ragdolls = 0

gamma = 2.2650

character_detail = 0.0000

character_shadow_detail = 0.0000

control_mouse_movement_y_scale = 1.5000

blood_stains = 0

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

rgl log is:
Starting new log file.
Version:  1.134

-- OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
-- RAM: Available physical RAM: 2631MB/3264MB
-- CPU: Intel(R) Core(TM)2 Quad CPU    Q8200  @ 2.33GHz (GenuineIntel)
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2327MHz / ~2327MHz / ~2327MHz / ~2327MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: ati2dvag.dll / Description: ATI Radeon HD 5700 Series
- Texture Memory: 1024 ( Available Texture Memory: 1073 )


Processing Ini File {
Module_name =  Calradia
Num Hints =  12
Setting Map Min X =  -180.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -145.000000
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Unrecognized Module_info directive =  mission_object_prune_time . Skipping.
Scan Module Textures =  1
Scan Module Sounds =  0
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  terrain_borders
Loading Resource  terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  unsupported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  18499
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.
Main server response:  0|447

Frame# : 310964
Saving options...  OK!
Exiting network manager...  OK!
Deleting resources...  OK!
Exiting physics manager...  OK!

num rt_material : <c: r  38 > / <c: y 48 >

Render Target Format Usages:
A8R8G8B8 :  48 ( 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1  )
D16 :  1 ( 0  )

Dumping resource usage information:
#Full textures:  0
#RT textures:  49
#RT materials:  48
#RT Memory usage:  3008
Exiting graphics manager...  OK!

Current Config {
first_time : 0
texture_detail : 10
render_buffer_size : 256
max_framerate : 80
start_windowed : 0
use_pixel_shaders : 0
use_vertex_shaders : 0
fake_reflections : 1
show_framerate : 0
use_ondemand_textures : 0
use_ondemand_textures_mt : 1
disable_music : 0
disable_sound : 0
disable_frequency_variation : 0
cheat_mode : 0
enable_blood : 1
enable_edit_mode : 0
force_single_threading : 0
debug_mode : 0
display_width : 800
display_height : 600
display_bits : 32
antialiasing : 0
sample_quality : 0
alpha2coverage : 0
force_vsync : 0
shadowmap_quality : 0
shader_quality : 0
postfx_dof : 0
postfx_hdr : 0
postfx_autoexp : 0
flora_degrade_distance : 75.000000
flora_lod_detail : 2
use_instancing : 0
use_secure_connection : 0
max_number_of_connections : 64
look_for_server_on_this_machine : 0
music_volume : 0.000000
sound_volume : 0.448500
mouse_sensitivity : 0.787800
invert_mouse : 0
enable_lighting : 0
enable_particles : 0
enable_blood : 1
enable_character_shadows : 0
enable_accurate_shadows : 1
number_of_corpses : 0
grass_density : 0
combat_speed : 4
friend_combat_difficulty : 2
adapter_format : 0
reduce_combat_ai : 0
reduce_campaign_ai : 0
combat_difficulty : 2
display_labels : 1
display_targeting_reticule : 1
display_attack_direction : 0
turn_camera_with_horse_in_first_person : 3
verbose_damage : 0
verbose_shot_difficulty : 0
battle_size : 4.750000
attack_direction_control : 3
defend_direction_control : 2
lance_control : 2
anisotropic_filtering : 0
enable_environment_shadows : 0
verbose_casualties : 1
verbose_experience : 0
realistic_shadows_on_plants : 0
number_of_ragdolls : 0
gamma : 2.265000
character_detail : 0.000000
character_shadow_detail : 0.000000
control_mouse_movement_y_scale : 1.500000
blood_stains : 0
use_winmm_audio : 0
auto_gfx_quality : 0
}

Closing log file... 
 
is there earlier versions that i could download and play on version 1.37 seems to be way to much trouble.

let me know!

 
Greetings    Idibil.

There are problems with the crash and  errors Look here during the battle or at the entrance to the tavern.


Rgl config file is:
first_time = 0

texture_detail = 100

render_buffer_size = 15

max_framerate = 120

start_windowed = 0

use_pixel_shaders = 1

use_vertex_shaders = 1

fake_reflections = 1

show_framerate = 0

use_ondemand_textures = 1

use_ondemand_textures_mt = 1

disable_music = 0

disable_sound = 0

disable_frequency_variation = 0

cheat_mode = 0

enable_blood = 1

enable_edit_mode = 0

force_single_threading = 0

debug_mode = 0

display_width = 0

display_height = 0

display_bits = 32

antialiasing = 0

sample_quality = 0

alpha2coverage = 0

force_vsync = 0

shadowmap_quality = 1

shader_quality = 1

postfx_dof = 1

postfx_hdr = 1

postfx_autoexp = 1

flora_degrade_distance = 120.3519

flora_lod_detail = 0

use_instancing = 1

use_secure_connection = 0

max_number_of_connections = 16

look_for_server_on_this_machine = 0

music_volume = 0.4000

sound_volume = 1.0000

mouse_sensitivity = 1.0000

invert_mouse = 0

enable_lighting = 1

enable_particles = 1

enable_blood = 1

enable_character_shadows = 1

enable_accurate_shadows = 1

number_of_corpses = 5

grass_density = 50

combat_speed = 2

friend_combat_difficulty = 0

adapter_format = 0

reduce_combat_ai = 0

reduce_campaign_ai = 0

combat_difficulty = 0

display_labels = 0

display_targeting_reticule = 1

display_attack_direction = 0

turn_camera_with_horse_in_first_person = 2

verbose_damage = 1

verbose_shot_difficulty = 1

battle_size = 1.0000

attack_direction_control = 2

defend_direction_control = 0

lance_control = 0

anisotropic_filtering = 1

enable_environment_shadows = 1

verbose_casualties = 1

verbose_experience = 1

realistic_shadows_on_plants = 2

number_of_ragdolls = 4

gamma = 2.2000

character_detail = 0.5000

character_shadow_detail = 0.5000

control_mouse_movement_y_scale = 1.5000

blood_stains = 2

use_winmm_audio = 0

enable_version_check = 1

enable_aspect_ratio_control = 1

realistic_headshots = 0

auto_gfx_quality = 0

rgl log is:
Starting new log file.
Version:  1.143

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 2221MB/3323MB
-- CPU: Intel(R) Core(TM)2 Quad  CPU  Q9550  @ 2.83GHz (GenuineIntel)
- L2 cache size: 6144K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2833MHz / ~2833MHz / ~2833MHz / ~2833MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 260
- Texture Memory: 2284 ( Available Texture Memory: 2264 )


Processing Ini File {
Module_name =  Brytenwalda
Num Hints =  12
Setting Map Min X =  -178.012619
Setting Map Max X =  185.339508
Setting Map Min Y =  -232.722122
Setting Map Max Y =  197.089081
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  1.000000
Setting regulars_xp_multiplier =  1.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.900000
Setting armor_soak_factor_against_pierce =  0.850000
Setting armor_soak_factor_against_blunt =  0.850000
Setting armor_reduction_factor_against_cut =  0.900000
Setting armor_reduction_factor_against_pierce =  0.750000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  3.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  3.000000
Setting shield_penetration_offset =  25.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Module Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Module Resource  materials_face_gen
Loading Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_icon_meshes
Loading Resource  skeletons
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Module Resource  hair
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  weapon_meshes_c
Loading Resource  map_icons_c
Loading Module Resource  pictures
Loading Module Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Module Resource  op_terrain_borders_textures
Loading Module Resource  op_terrain_borders_materials
Loading Module Resource  op_terrain_borders
Loading Module Resource  op_terrain_borders_b
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  destroy
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  tableau_shields
Loading Resource  instruments
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_b
Loading Resource  armors_new_arena
Loading Resource  rock
Loading Resource  raw_materials
Loading Resource  gauntlets_new
Loading Resource  bride_dress
Loading Resource  ui_server_filter
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Module Resource  animalesdecaza
Loading Module Resource  animals
Loading Module Resource  animals2
Loading Module Resource  otrositems
Loading Module Resource  arcosyflechas
Loading Module Resource  armadurasmedias
Loading Module Resource  armadurasmedias2
Loading Module Resource  armaduraspesadas
Loading Module Resource  armaduraspesadas2
Loading Module Resource  armaduraspesadas3
Loading Module Resource  armaduraspesadas4
Loading Module Resource  battlebanners
Loading Module Resource  botasycalzado
Loading Module Resource  capasycabeza
Loading Module Resource  capasycabeza2
Loading Module Resource  coronas
Loading Module Resource  hachas
Loading Module Resource  desnudos1
Loading Module Resource  desnudosypantalones
Loading Module Resource  escudos1
Loading Module Resource  escudos2
Loading Module Resource  escudos3
Loading Module Resource  escudos4
Loading Module Resource  escudos5
Loading Module Resource  espadas1
Loading Module Resource  sail
Loading Module Resource  espadas2
Loading Module Resource  espadas3
Loading Module Resource  gorros1
Loading Module Resource  std_banners
Loading Module Resource  std_banners_default
Loading Module Resource  std_flags_vertical
Loading Module Resource  gorros2
Loading Module Resource  seaxycuchillos
Loading Module Resource  iconos1
Loading Module Resource  lanzasyhastas
Loading Module Resource  Companions_Overview_mesh
Loading Module Resource  sceneprops1
Loading Module Resource  sceneprops2
Loading Module Resource  sceneprops3
Loading Module Resource  Tempered_mat
Loading Module Resource  Tempered_mesh
Loading Module Resource  env_materials
Loading Module Resource  map_tree_meshes
Loading Module Resource  particle_meshes
Loading Module Resource  tree_meshes
Loading Module Resource  xtree_meshes
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  xtree_meshes_b
Loading Module Resource  xtree_meshes_c
Loading Module Resource  grass_meshes_b
Loading Module Resource  tree_e_meshes
Loading Module Resource  terrain_borders
Loading Module Resource  particles_2
Overwritten module resource is ignored due to the module switching:  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  tunicalarga
Loading Module Resource  tunicas1
Loading Module Resource  tunicas2
Loading Module Resource  tunicas3
Loading Module Resource  tunicas4
Loading Module Resource  tunicas5
Loading Module Resource  tunicas6
Loading Module Resource  tunicasyropavaria
Loading Module Resource  yelmos1
Loading Module Resource  yelmos2
Loading Module Resource  yelmos3
Loading Module Resource  vegetacion
Loading Module Resource  vestuariomujeres
Loading Module Resource  roman_armor

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  63601
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1007 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
HERR_BUFFER_LOCK_FAILED!
191283

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

 
:mrgreen: thank you for resolving my problem... the game don't crash with high graphic and i can save!!

I have another question, I can play with the graphic of "Polished Landscapes"?
 
Back
Top Bottom