OscarDLeon
Regular
Just what I was looking for mate!
The script as it is does not require any relations with a faction but I would bet that a decent script modder could easily make a certain relationship necessary for recruiting troops. If you do find a way to make relation needed, please let me know as I would very much like that for my mod.sirscott said:Somewhat new to this, first I would like to say thanks for this tutorial. I wont be putting this in but i will be using some of it in a different way. My question is does this restrict the recruitment to only showing up after the player has a certain relation with the town ( I believe it is set to 5 currently if im reading it right) if so how can this be changed to only showing up after you have a certain relation with a specific faction? (I don't mean the same faction as the town just a single specific faction ie: fac_kingdom_1) any help greatly appreciated!
???seoman of earthsea said:what happened to the old days and TheLordMage?
In the new codes you have to change tier_# to match your desired recruit.Vades said:I've properly installed this into my mod, but I want the troops that are recruited to be my own "noble recruits". How do I change what type of troop is recruited?
Also, I would like to change where the option is available at. Having it be available via seneschal, instead of in the primary town/castle menu.
module_dialogs got the conversation with the seneschal and somehow you have to add a conversation option where you can get recruits. I suspect that would require completely new or heavily modified codes rather than the ones in this thread. A decent modder might be able to create a simple script that simply trades money for a recruit in a dialog but I doubt I could help with that. Are you sure you can not be satisfied with traditional recruiting through a menu in a fief?Vades said:After some tinkering I got it to give the unit I wanted, I was getting the Swabian messenger for some reason.
I search game menus for the seneschal and was unable to locate it. Under what module file do you think I should try to place the information in?