I find them to be two very interesting additions; but I would like to comment about them.
Brace spear: This implementation is totally understandable due to the heritage received from the mods. It's just been implemented and we haven't tried it yet; however I find the " sticking the stick" animation to be too fast. I think it should take a little longer to deploy the bracing and not as it currently is, almost instantaneously. Somethink like this:
It's hardly noticeable in the video, but I imagine that while the spear brace attack is being held, the movement is blocked (in any case, I think it should be so).
No doubt for MP the spear bracing would only apply to long polearms like pikes through the change of weapon use option (X key). A spear should not be able to be couchable (and even more so if it's combined with a shield), at least in MP environment (in SP it certainly has to).
Hooked attack: This was a real surprise for me; I like the concept very much.
On the other hand, I don't agree (currently with the video info - what we can see) with how this attack is carried out. Dismounting the rider with this technique should increase the probability of attacker mistake; I explain. In the video, we practically see a frontal attack and as a consequence of the direct impact, a posterior dismount of the rider. Personally, I don't think it should be like that.
As I see it, the hook attack (X key - use of weapon) should be able to be made only from a lateral or rear position in relation to the rider; for frontal attacks we already have spear bracing, isn't it?. To dismount a rider, we would have to hook him from behind or from the side; this would increase the difficulty of using this type of action.
Look at this gif, you can see how an external element compromises the stability of the rider in real life. | This animation would be interesting after a hook attack from the back. | The mocap (someone's pulling at you.) |
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