Jean de Mentz
Recruit
I apply this poll just to see the general opinion of the community.....due to the updates!
Jesus YOUR LORD said:The strength or weakness of cav depend on the tactics used by the person on the horse and the terrain of the map. There are some brilliant cav plays on oceanic servers (ACC1 comes to mind) who will often dominate when going cav, and there are some really **** players who charge headlong into pikes and complain that cav are underpowered. Good cav rarely charge head-on unless there are lots of them together, they do best flanking and ******** archers and keeping to the edge of melee fights and striking unprepared players.
Your poll is useless, clearly you feel cav are underpowered as all except one of your poll options imply that cav suck. I assume this is because you don't know how to play the class. If you want us to assume otherwise you should have put up a less stupid poll.
With love and forgiveness,
YOUR LORD Jesus Christ
Jean de Mentz said:[
I very fun of the cavalry play even if i am not very good at it...I do not imply that cavalry should charge on pikes!!! And i have not followed that tactic! The tactics you refer though don't apply to this poll. Having archers shooting at pikemen it's logical enough ok.....but what about simple spearmen!!! Even the heavy armored horse can be stopped with the cheapest spear of the game(i have enjoyed many kills that way ) if targeted in the center of change, (which is simple if the speed of the horse is low!!!) On the other hand doing rounds the map until you manage to flank the opponent isn't the safest thing when a simple shortbow with bodkin arrows throws your warhorse dead with 6-7 shots!!! When historically shortbow could pierce heavy cavalry barding only in dreams! Anyway flanking and killing an opponent when he fights your teammate, just because he can stop your horse at will with his spear, is a tactic best fit to LIGHT CAVALRY !
And many others problems such as that mounts should always trip and damage opponents when they pass over targets, (not just gently stop if they don't have enough speed) horsemen have even/less reach than footmen.....etc. The list is large....with major problems in my opinion the Warhorse's health,damage,charge-power issues + spear vs horse barding.
Have you seen any of these problems, or simply you thing i am a noob? I have lanced many opponents and i am not making this poll just because i think cavalry should charge on pikes, cavalry actually with the couched lance option is the best way of earning your first kills in an open battlefield if used skillfully! But Heavy cavalry should not be Light cavalry! Otherwise what's the difference in Swavia vs Khergit? Heavy Warhorses where expensive and reliable that's why they got their name u know! And setting a longspear against the horse was historically a secure option if you where kneeling,stable,and with supporting pikemen doing the same, not being a single moving powerful thrusting machine that can rip any armored Warhorse at glimpse!
Chaingun said:I'm a cav player and if anything I'd prefer heavy cav to have less HP but also being somewhat cheaper. I.e. I think they are more powerful and expensive than they need to be to fill their role.
As it is, it is silly how much more resistant to missile fire they are than the light horses - and the paradox is you'll rarely afford them when you actually need them the most (e.g. when losing due to archer mass).
Consequently they end up mostly being used by the team which is winning anyway. So yes, I voted "heavy cavalry is the best choice" when you can afford it, which you won't if you are losing, and that IMO sucks. Heavy cavalry is probably technically "balanced" but it is off from a Battle mode perspective - rather than adding dynamics to the game, heavy cavalry makes the Battle game more static by cementing the winning team's lead.
Should Taleworlds change it? No, it's probably not worth messing around with, and risks making balance worse at this stage.
FDEL said:I think the heavy cavalry's "heaviness" is fine as it is. Even though it might take 6-7 arrows to bring it down, lighter horses take much less (2-3 arrows at most for saddle and coursers). On top of that, heavy cavalry is better protected against non-piercing attacks like sword slashes (took me 8 good swings with a great sword to kill a stray armored horse the other day). I feel that the important thing isn't to make them as historically accurate as possible, but to maintain the effect that having an armored horse means you have a sense of safety while others see you as more dangerous, to a noticeable degree compared to lighter horses. This I believe has already been achieved.