#GENERAL INFO#, Old Mod Thread

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Awesome !
 
Hello guys.
After a long time we are back to work.  :wink:

Two new intern versions have been released.
Code:
v0.250 (January 27, 2013)
- updated troops
- fixed same face on almost all troops
- fixed cannon reload phases
- PT accuracy bonus enabled again
- added the ability to sprint while wielding a weapon, but not while attacking or blocking
- fall damage is reduced underwater
- added europe as campaign map
- added many historical NPC's
- renamed Kingdom of Poland to Union of Mielnik(Poland, Lithuania)
- renamed Kingdom of Denmark to Union of Kalmar(Denmark, Sweden, Norway)
- renamed Kingdom of Portugal to Portuguese Empire
- changed the campaign year to 1520
- fixed script errors on stamina- and drown bar
- fixed sometimes attribute values from the last used troop will be assigned to the new one
- many improved scripts

v0.248 (January 24, 2013)
- updated troops
- bleeding is completly implemented
- added a quick scene chooser to the tutorial menu
- improved patricle effects
- added new high quality horizons and outer terrain borders
- ubdated many materials to solve a lot graphical issues
- new cannon models
- item prunetime increased
- finaly removed power draw, iron flesh and shield skill from all troops
- armor weight now lowers weapon proficiency
- added more information to item details
- added long range vollyfire for ranged troops
- added walking mode for AI troops
- fire damages agents
- max equiped quiver amout is limited to 1, so 24 arrows is maximum
- WSE updated
- fixed bots wont spawn in the most multiplayer modes
- fixed doors and gates are only closed/opened serverside
- fixed strength and weapon proficiency still affects bow- and thrown damage
- fixed only the first 4 mutiplayer bot-troops can be choosed in item menu
- fixed bots are allways in walking mode after reading a ranged weapon
- fixed musket particle effects wont be shown on dedicated servers
- fixed some agent slots are not synchronized between client and server
I will update my opening post later.

Al_Mansur said:
Great work. This seems to be a very serious project.
I could share some stuffs with you, as the second part of my mod takes place in the second half of the 15th century.
For example this late medieval French keep:
1343697099-donjon.jpg
Or Mons Meg:
1343697189-mons.jpg
Thanks for your offer, but our buildings will be completly destructible.
So we have to create alot of different building-parts to get a better hit detection for cannon balls.
I'm sorry but we simply can't use your buildings.
 
I also released the current version for our testers.
Our 64slot server BoE_EU_1 is online again.

We are still looking for new testers.
So if someone want to help testing, then please pm me or write in this thread...
Also notice that a steam account is required to join our steam group.
 
Good morning.
I'm currently working a bit more on the singleplayer part of BoE.
I crearted a new campaign map and I want to show you the current progress on it.
So here it is.
mapwe.jpg
We haven't got another programer for singleplayer related things, so I started to work on it.

If someone wants to join our team as a programer, to help with singleplayer related things (I'm mostly working on MP), then please PM'me or write in this thread.
 
Bump.
A new intern version is out.
Code:
v0.254 (February 5, 2013)
- added a new campaign map
- enabled traveling on water on the campaign map
- fixed wrong item modifier on dropped items due the slot system
- fixed script error on cannon keeps crashing the game
- fixed night ambient sounds are played on daytime in singleplayer
- all towns and parties now use their faction banner
- removed the starting mission of SP and deleted the most starting windows to speed up the gameplay
- removed viking buildings
- removed the ability to sprint while wielding a weapon/shield to prevent players to allways sprint
- added new banner models and textures
- it's now possible to recruit 3 different troops in villages
 
                                                    THE POLISH ARMY

Polish sharpshooter (1 half of XVI century)
http://www.imagebam.com/image/6d3b3071641544

Polish spearman (1 half of  XVI century)
http://www.imagebam.com/image/1b602773400252

Polish winged hussar (1 half of XVI century)
http://pl.wikipedia.org/wiki/Plik:razz:olish_hussar_first_half_of_XVI_century.PNG

Mercenary landsknecht in polish army
http://www.iv.pl/viewer.php?file=71741124993425980433.jpg

Next time i will send more pictures

PS: I can send you maximilian armour for warband if you want
 
Good evening.
Our team has got atleast one new developer.

It's Sayd Ûthman the developer of 1578: The Battle of Alcácer Quibir.
He is going to join us as 2D/3D artist and maybe as coder.

Also sopoDragon has joined us as tester.

We wish them a good time in the team.  :wink:

We also have released a new version.
Code:
v0.257 (February 9, 2013)
- reworked campaign map
- traveling on water is now only allowed on important places on the campaign map
- updated troops and troop trees
- releasing a ranged weapon now also consumes stamina
 
FinnishKnight said:
When will it be released?

Its too early to say, but I guess the release date will we around Q4 2013 or Q1 2014.

Notice that the mod is still in an alpha state, so its far from being finished.
We all still have a real life and we are mostly working on the mod at the weekend.  :wink:

Our goal is to release it before M&B2 comes out, because we are going to develope BoE also for M&B2.
 
I strongly suggest you use accurate names for cannons, Culverin, demi culverin etc... or you might even use the seperate names for the culverine classes: serpentine, basilisk etc..

Also I hope you have removed the class mounted musketeers from the unit list, it is very unaccurate since a musket was simply to heavy to carry and shot with while mounted... and because it wasn't produced until 1530.

If you want a firelockarmed cavalry unit in game then I can tell you that firelockarmed cavalry used arquebusiers but with a higher calibre then the infantry veriety. As you know the smaller the projectile and the the longer the muzzle the more accurate. But as these cavalry firelocks were both shorter and had higher caliber then the infantry firelocks they were quite inaccurate.
 
I would just like to point out Romania was never part of the Ottoman Empire. We just paid a yearly tribute to the Ottomans, kind of like a vassal.

But this looks pretty cool so good luck !
 
matmannen said:
I strongly suggest you use accurate names for cannons, Culverin, demi culverin etc... or you might even use the seperate names for the culverine classes: serpentine, basilisk etc..
We will, if some names of them will be shown ingame.

matmannen said:
Also I hope you have removed the class mounted musketeers from the unit list, it is very unaccurate since a musket was simply to heavy to carry and shot with while mounted... and because it wasn't produced until 1530.
A few months ago I told you guys, that "mounted musketeers" was just a working title.
Of course they use short arquebuses not muskets.
Even in the mid-15th Century primitive handguns had been used by some cavalry.

A "musket" is just a name for a heavier longer-barrelled type of arquebus in the 1540s.
So you wont see the name "Musket" ingame.

killerboy444 said:
I would just like to point out Romania was never part of the Ottoman Empire. We just paid a yearly tribute to the Ottomans, kind of like a vassal.
The todays Romania was half hungarian and half ottoman back in 1520.
If we would add every little vassal state... even the smallest as a separate faction, then we would have around 40-50 factions in europe, northern africa and western asia.
Its impossible for us to complete the work on so many factions.
We are actually working on 20 factions and thats more than enough I think.
 
Russia
The Vikings in Russia by Steven Lowe
The Pechenegs by Steven Lowe and Dmitriy V. Ryaboy
Russian Cavalryman, 11th-12th Centuries, from Armies of Feudal Europe 1066-1300 by Ian Heath
Cuman Cavalryman from Armies and Enemies of the Crusades 1096-1291 by Ian Heath
A stone carving of a horse & rider in Dagestan, late 14th century
Ivan the Great and his 1499-1503 Campaigns, Part One - The Lithuanian Campaign by C N Hammersley
Ivan the Great and his 1499-1503 Campaigns, Part Three - The Tartar Wars by C N Hammersley
Renaissance Muscovites by George Gush
Renaissance Muscovites (continued) by George Gush
The Battle of Orsha (Orsza), Poland-Lithuania vs Russia, 1514. Painted c.1524-1530.
Portrait of Vasili III, Prince of Moscow" by Erhard Schön, 1528
Muscovite Cavalryman, by Lucas d'Heere, about 1575
Reception of the Russian Embassy at the Austrian Court of Emperor Maximilian II in 1576
Russian 16th Century Soldiers by Cesare Vecellio, 1590
Smolensk, 'Chronicles of Poland', 1597AD, the Russians capture the city from the Lithuanians
The Old Wild East of Renaissance Europe: the Muscovite Conquest of Siberia by M. Bennett & P. Hitchin.
Illustrations of the conquest of Siberia from Remezov's Chronicle by Semyon Ulyanovich Remezov
Osman Pasa and Ja'far Pasa, Ottoman governor of Shirvan, in battle against the Cossacks, 1597
Illustrations of 17th century Russians after Olearius
'Russian armament from the 14th century until the second half of the 17th century' by Aleksandr Viskovatov
Zaporozhian Cossacks in chaika attacking Turkish galleys in the Black Sea in a Pāshānameh, c. 1630. British Library, Sloane 3584

Mirror site
Russian Illustrations of Soldiers

Druzhina
Illustrations of Costume & Soldiers
 
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