That's argumentum ad populum. More people on one side doesn't prove anything.Dasvi2018 said:Scarf Ace said:You didn't actually prove that it's less balanced than the current system though. In fact what I meant with "This is about fun, not major balance changes." is that in theory it should make much of a balance difference. Regarding archers and cav, I think it'll make almost no difference. You'll have to respond differently but I don't think it would be that big of a deal. Also, the damage and accuracy of ranged weapons is not fixed. Many mods tamper with it, and other games have wholly different implementations of them in terms of controls and aiming. Warband's system isn't a gold standard by any means.Silvernj said:Scarf Ace said:Have you ever played a WB match? I mean 8x8 scrim or smthng?
Yes. Native, Napoleonic and Vikingr. But that doesn't matter anyway. This is about fun, not major balance changes.Something that is not balanced cannot be fun
Your change will disturb balance in favor of archers and cav, as other said.
So your change is not fun.
Also it is not an improvement over Warband's system in any way
Also it is clunky
The End
Fin
Koniec
None of us have actually played with the system as it's purely hypothetical. Neither of us can prove much in terms of balance or clunkiness. Hell, clunkiness is more a matter of implementation than concept. The same is with balance.
I will only contest the third, since the others are subjective.
I did prove it by consensus
It would take some learning, but not much more than other mechanics. Chamber blocking for example is really unintuitive and only seen at high levels. Hell, regarding shields, I introduced a few people to WB and quite a few thought it's unintuitive how shields become immaterial the moment you stop blocking.OurGloriousLeader said:The beauty of warband's system is in its simple yet hard to master combat, things like your shield suggestion are overcomplicated realism that would lead to unbalanced gameplay.
You might not quite be aware how tricky it is to get some of the basic stuff down such as feinting and spacing.
Silvernj said:So, u suggest the next for infs
1) buy a large shield and be spammed to death
2) but a small shield and be immediately shot down by an archer
So infs will be probably useless. All hail the archers!
I already responded to this one. I'll just respond differently this time.
1) Large shields should be used when they were historically used, which is in formation. You compensate for limited mobility by sticking together.
Yes, in your world of 8v8 there aren't enough people to form up properly. But M&B is well known for its pretty big scale. One big limiting factor to formations in WB MP is the way shields are implemented as well as the lack of communication. Changing the way shields work would incentivise forming up when in large groups.
2) Running around on your own in the open with a small shield should be suicide obviously. Just like doing the same thing in WB with a 2h.
Archers altogether are a whole other can of worms anyway. To say that their implementation in Native MP is flawless is really pushing it.
3 against 1.
Try and debunk all 3 (And possibly more)
Also you cannot debunk something by saying that a formation is necessary since that applies a set of standard way to fight, something you said you don't want.
I didn't say I didn't want to apply a standard way to fight. You shouldn't use a large shield in loose combat. Just how in WB you probably shouldn't run around under fire with a 2h.
uhBy the way, you still haven't contested my claim that you can attack while blocking. If you can't contest that, then your system doesn't make any sense in the M&B series
That's the entire point of the idea. In fact that's like half the reason why people used shields. The point is to decouple attacking and defending and counterbalancing it with more difficult defending, all while adding more variety to the gameplay. It can be done. Similar simultaneous attacking and defending has been done in other games (albeit not medieval combat ones)
And yes Warband is the golden standard since it is it's native mode and Bannerlord is based around the mechanics of Native not mods. I would love to see Vikingr mechanics in another game, but not Bannerlord
Warband Native might be the baseline for Bannerlord in that respect, but 8v8 competitive is not the gold standard of playing Warband. Every scenario heavily affects the way you have to fight in WB. 8v8 is just one of them.