Dindi
Sergeant Knight
Firstly congrats on making such a fun and popular multi-player mod , its great that I can go on any time and pretty much guaranteed to get in a match with at least 10 other people!
Also I hope I don't come over rude in this thread, I've made it because I really enjoy this mod and what to give some feedback!
Difficultly wise I think that it gets far to difficult far to early on, when I say early I mean there's been many a time where there's been teams getting wiped on wave 3 or 6, with what team members surviving the normal waves being finished off by the boss waves, which is great and fine later on but doesn't help early on. Also I think this is a minor cause of poll spamming (which there is alot of, but what can you do eh?), due to the fact that teams get wiped so quickly people just poll to get to a new map which gets annoying.
This early wiping also happens alot more with some of the weaker defending factions such as Romans, whose reliance on the gladius means they suffer in melee.
Some of the invading factions are also incredibly strong, mother of god I don't think I've ever got to over wave 10 on the native tribes one hehe, the barbarians are also strong, but they were in FI 1 anyways.
Some of the boss wave orders seem off aswell, persians for example, early on they get a heavy cav boss which is pretty powerful, and mages whose bombs I've seen wipe teams very quickly when cover is lacking, but after these they get bosses of jariad and lance throwers who are actually easier to fight than the normal waves!
My biggest bugbear is the uruk archer boss waves, mother of god these guys are frankly ridiculous marksmen, pulling off headshots and firing at a ridiculous rate, also they for some bizarre reason wield their warbows as melee weapons? Which apart from being strange are also absurdly powerful haha! Couldn't they just be given an uruk sword?
Finally could we perhaps get the classic versions of the invading factions put in ?
Hope I haven't come across, as rude, great work on the mod!
Also I hope I don't come over rude in this thread, I've made it because I really enjoy this mod and what to give some feedback!
Difficultly wise I think that it gets far to difficult far to early on, when I say early I mean there's been many a time where there's been teams getting wiped on wave 3 or 6, with what team members surviving the normal waves being finished off by the boss waves, which is great and fine later on but doesn't help early on. Also I think this is a minor cause of poll spamming (which there is alot of, but what can you do eh?), due to the fact that teams get wiped so quickly people just poll to get to a new map which gets annoying.
This early wiping also happens alot more with some of the weaker defending factions such as Romans, whose reliance on the gladius means they suffer in melee.
Some of the invading factions are also incredibly strong, mother of god I don't think I've ever got to over wave 10 on the native tribes one hehe, the barbarians are also strong, but they were in FI 1 anyways.
Some of the boss wave orders seem off aswell, persians for example, early on they get a heavy cav boss which is pretty powerful, and mages whose bombs I've seen wipe teams very quickly when cover is lacking, but after these they get bosses of jariad and lance throwers who are actually easier to fight than the normal waves!
My biggest bugbear is the uruk archer boss waves, mother of god these guys are frankly ridiculous marksmen, pulling off headshots and firing at a ridiculous rate, also they for some bizarre reason wield their warbows as melee weapons? Which apart from being strange are also absurdly powerful haha! Couldn't they just be given an uruk sword?
Finally could we perhaps get the classic versions of the invading factions put in ?
Hope I haven't come across, as rude, great work on the mod!