NW Completed Friday North American Line Battle

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Hunterhr said:
So if BAB never has to play on the 2nd line battle server again that'd be great.
Oh... was it really that bad? Sorry to hear that mate, hopefully your next linebattle would go better.
 
SilentMatthew said:
Hunterhr said:
So if BAB never has to play on the 2nd line battle server again that'd be great.
Oh... was it really that bad? Sorry to hear that mate, hopefully your next linebattle would go better.

The linebattles were great, all four of them.
 
First of all...that's an amazing photo.  You'd get 100 bucks from J. Jonah Jameson for that shot easy.



The 200 player Top Secret Friday Linebattle was pretty awesome too.  I screwed up and didn't invite an entire regiment, for which I appologize!  Sorry CLASSIFIED Regiment!!  :oops:

But all in all it was really fun.



So, can we crank these servers to 600 max population now? 


 
That was an awesome linebattle last night, thank you for the opportunity to play cavalry, it was insanely fun and my men grasped it really well for never having played it before in a linebattle.
 
I have a suggestion for the future:

Perhaps give each side 1 or 2 pioneer squads of 2 to 4 sappers each, instead of attaching them to units. Having a single sapper with a line infantry unit didn't really work: we didn't know what to do with him, and going all trench-warfare wherever we ended up seemed to cheapen the event. If instead there were simply pioneer units, they could concentrate their efforts to fortifying key areas such as artillery positions and chokepoints. Perhaps they could also have some musket armed troops with them as protection, but be relegated to a support role rather than a combat one. Something like 2-4 sappers with 2-4 musket-armed light infantry/line infantry fighting using light infantry rules.

It would also be good if you could lay out rules for fighting from defensive positions, since line tactics do not work inside buildings/bunkers.
 
http://www.youtube.com/watch?v=t2OyXP1S9tw

thanks chkilroy for the vid,

Epic rocket battery was epic
 
Ghost Dad said:
I have a suggestion for the future:

Perhaps give each side 1 or 2 pioneer squads of 2 to 4 sappers each, instead of attaching them to units. Having a single sapper with a line infantry unit didn't really work: we didn't know what to do with him, and going all trench-warfare wherever we ended up seemed to cheapen the event. If instead there were simply pioneer units, they could concentrate their efforts to fortifying key areas such as artillery positions and chokepoints. Perhaps they could also have some musket armed troops with them as protection, but be relegated to a support role rather than a combat one. Something like 2-4 sappers with 2-4 musket-armed light infantry/line infantry fighting using light infantry rules.

It would also be good if you could lay out rules for fighting from defensive positions, since line tactics do not work inside buildings/bunkers.
If you read the new rules, they allow for a squad of 4 sappers for each side. That team is intended to fortify key positions on the map. Also, each infantry and skirmisher line is allowed to bring 1 sapper in their line if they wish. This is not required, but an option, and that 1 sapper is supposed to be used for destroying enemy fortifications, knocking down doors, and general support. The cannon crews are allowed to bring a few sappers for their own use, but they sacrifice armed guards in doing so. The rules are there to do what you are talking about, but it is up to you to make it happen. Nobody applied for sapper team, because I doubt few actually read the new rules enough to know they could. We need to find a good balanced number for build points, and then things will feel better. I thought 50 seemed ok, not too much, not too little.
 
5arge said:
Ghost Dad said:
I have a suggestion for the future:

Perhaps give each side 1 or 2 pioneer squads of 2 to 4 sappers each, instead of attaching them to units. Having a single sapper with a line infantry unit didn't really work: we didn't know what to do with him, and going all trench-warfare wherever we ended up seemed to cheapen the event. If instead there were simply pioneer units, they could concentrate their efforts to fortifying key areas such as artillery positions and chokepoints. Perhaps they could also have some musket armed troops with them as protection, but be relegated to a support role rather than a combat one. Something like 2-4 sappers with 2-4 musket-armed light infantry/line infantry fighting using light infantry rules.

It would also be good if you could lay out rules for fighting from defensive positions, since line tactics do not work inside buildings/bunkers.
If you read the new rules, they allow for a squad of 4 sappers for each side. That team is intended to fortify key positions on the map. Also, each infantry and skirmisher line is allowed to bring 1 sapper in their line if they wish. This is not required, but an option, and that 1 sapper is supposed to be used for destroying enemy fortifications, knocking down doors, and general support. The cannon crews are allowed to bring a few sappers for their own use, but they sacrifice armed guards in doing so. The rules are there to do what you are talking about, but it is up to you to make it happen. Nobody applied for sapper team, because I doubt few actually read the new rules enough to know they could. We need to find a good balanced number for build points, and then things will feel better. I thought 50 seemed ok, not too much, not too little.

I understood the point of the sapper team position, but I think the reason you didn't get applications for it is due to the ability to have sappers with any unit. If it was more restricted (only sappers are in dedicated sapper units) but the role was slightly more flexible (give some musket armed escorts) I think you'd have more luck with applications.

I know I would definitely want to be part of a sapper team like that, it sounds like it would be a fun role particularly on maps with defensive locations. It just seemed that when you have just a single sapper with a unit, it's very difficult to utilize him, since you rarely encounter enemy fortifications, and you're too mobile to set up any fortifications yourself (as well as being sort of against the spirit of things) so the guy just doesn't really have anything to do for the battle except lay down random fortifications when he can.
 
Quick question, are we sticking with the random generated maps, or is there still hope for those awesome new maps? :grin:
 
Kawee said:
Quick question, are we sticking with the random generated maps, or is there still hope for those awesome new maps? :grin:
We had some success with a few of the custom maps at the Tuesday battle. I will do some more research during the week and see what other maps are stable for 200 people.

SeanBeansShako said:
Personally,  I wouldn't mind if one was was generated and then we picked with one the bigger new battle maps.
That is probably going to be the case.
 
The 23rd will love to join this battle we'll probably have 8-20 players (Including Allies) [/font]
Steam Pete9884
The Lead of the 23rd

 
pete9884 said:
The 23rd will love to join this battle we'll probably have 8-20 players (Including Allies) [/font]
Steam Pete9884

5arge said:
If your regiment would like an invitation to this weekly event, please have the leader of the regiment send me a PM with an estimate of how many players can be expected on a Friday night and you will be added to the waiting list.
 
Hopefully the pubs will be in force again this Friday's LB and that I won't crash during this LB like last time (had about 4-5 crashes).  Glory to the pubs and all that.

Last Public NA Friday Linebattle:
http://www.youtube.com/watch?v=WqjOu5Zat4Q
http://www.youtube.com/watch?v=nAwfatr1MVE
 
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