Native LSP 2D Art Face Improvement Project

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EveryoneIsAJerk said:
Great work, so much better than native! Speaking of which, is there a way to use this a simple replacer for the native faces? It's just that when they're next to each other it's just a bit jarring, your textures being so good and the native ones looking a bit like aliens. If I were to make any constructive criticism though, it would be that the pack is a bit lacking in a few nordic looking faces, but that's not really an issue, the pack is amazing as it is. Anyway, fantastic work, and I greatly look forward to any possible future updates.

I just rename the new ones to the names of the native ones, but mind you you should use a free viewer like paint.net to make sure the new image colouring looks close to the native colour, to say save Nords looking asian or african ect. It's an option anyway  :mrgreen:

Sayd Ûthman said:
A little question, have this any effect on the game performances ?

I been playing using this with Teatrc for quite a few hours now and no issues  :grin: 
 
Sayd Ûthman said:
A little question, have this any effect on the game performances ?

The faces have a bit less than twice as many polygons as the originals so it may have some effect if you have a slower system. I haven't noticed any difference myself though.

EveryoneIsAJerk said:
Great work, so much better than native! Speaking of which, is there a way to use this a simple replacer for the native faces? It's just that when they're next to each other it's just a bit jarring, your textures being so good and the native ones looking a bit like aliens. If I were to make any constructive criticism though, it would be that the pack is a bit lacking in a few nordic looking faces, but that's not really an issue, the pack is amazing as it is. Anyway, fantastic work, and I greatly look forward to any possible future updates.

If you want to just replace the default faces, you can simply replace the default textures with the new ones by copying and renaming the new ones over the old textures. However, you're going to still have the old faces body skin colour and since you also need the new face mesh and skins.txt for the new meshes to work, you'll need to have texture files in place for every file that's in the skins.txt. The only way to do this cleanly is to edit the skins.txt or skins_module.py and delete the newer skin entries and adjust the native skins to the corresponding correct body colour. In any case, its a bit of work. If you want to do it I can tell you what needs to be changed in the skins files.
 
That would be great, but I can't help feeling I'm not alone in wanting this, I absolutely don't mind doing the work to edit the skins.txt (with your advice I hope, as I'm not too familiar with the editing these document, but I have made small alterations here and there so I should be all right), but do you think you could add it to the download file in case other people want this as a replacer aswell?
 
I worked a little bit at converting the skins.txt file to module system format yesterday:
man_face_keys = [
(240,0,-0.4,0.3,"Chin Size"),
(230,0,-0.4,0.8,"Chin Shape"),
(250,0,-0.25,0.55, "Chin Forward"),
(130,0,-0.5,1.0, "Jaw Width"),
(120,0,-0.5,0.6, "Lower Lip"),
(110,0,-0.2,0.6, "Upper Lip"),
(100,0,0.2,-0.2, "Mouth-Nose Distance"),
(90,0,0.55,-0.55, "Mouth Width"),
(30,0,-0.3,0.3, "Nostril Size"),
(60,0,0.25,-0.25, "Nose Height"),
(40,0,-0.2,0.3, "Nose Width"),
(70,0,-0.3,0.4, "Nose Size"),
(50,0,0.2,-0.3, "Nose Shape"),
(80,0,-0.3,0.65, "Nose Bridge"),
(160,0,-0.2,0.25, "Eye Width"),
(190,0,-0.25,0.15, "Eye to Eye Dist"),
(170,0,-0.85,0.85, "Eye Shape"),
(200,0,-0.3,0.7, "Eye Depth"),
(180,0,-1.5,1.5, "Eyelids"),
(20,0,0.6,-0.25, "Cheeks"),
(260,0,-0.6,0.5, "Cheek Bones"),
(220,0,0.8,-0.8, "Eyebrow Height"),
(210,0,-0.75,0.75, "Eyebrow Shape"),
(10,0,-0.6,0.5, "Temple Width"),
(270,0,-0.3,1.0, "Face Depth"),
(150,0,-0.25,0.45, "Face Ratio"),
(140,0,-0.4,0.5, "Face Width"),

(280,0,1.0,1.0, "Post-Edit"),

]
("manface_white1",4292929768,["hair_blonde"],[4294967295,4289742615,4284689944,4283443737,4279832588]),
("manface_white2",4292929768,["hair_blonde"],[4294967295,4289742615,4284689944,4283443737,4279832588,4278979865]),
("manface_white3",4292929768,["hair_blonde"],[4286787610,4283443737,4279832588,4278979865]),
("manface_mideast1",4289638566,["hair_blonde"],[4279702291,68451502092]),
("manface_mideast2",4291872961,["hair_blonde"],[4279702291,68451502092]),
("manface_mideast3",4292929768,["hair_blonde"],[4279702291,68451502092]),
("manface_black1",4287063388,["hair_blonde"],[4279702291,68451502092]),
("manface_black2",4284101677,["hair_blonde"],[4279702291,68451502092]),
("manface_black3",4284697918,["hair_blonde"],[4279702291,68451502092]),
("manface_asian1",4293126369,["hair_blonde"],[4279702291,68451502092]),
("manface_asian2",4293126369,["hair_blonde"],[4279702291,68451502092]),
("manface_asian3",4290492078,["hair_blonde"],[4279702291,68451502092]),
 
Shik said:
I worked a little bit at converting the skins.txt file to module system format yesterday:
man_face_keys = [
(240,0,-0.4,0.3,"Chin Size"),
(230,0,-0.4,0.8,"Chin Shape"),
(250,0,-0.25,0.55, "Chin Forward"),
(130,0,-0.5,1.0, "Jaw Width"),
(120,0,-0.5,0.6, "Lower Lip"),
(110,0,-0.2,0.6, "Upper Lip"),
(100,0,0.2,-0.2, "Mouth-Nose Distance"),
(90,0,0.55,-0.55, "Mouth Width"),
(30,0,-0.3,0.3, "Nostril Size"),
(60,0,0.25,-0.25, "Nose Height"),
(40,0,-0.2,0.3, "Nose Width"),
(70,0,-0.3,0.4, "Nose Size"),
(50,0,0.2,-0.3, "Nose Shape"),
(80,0,-0.3,0.65, "Nose Bridge"),
(160,0,-0.2,0.25, "Eye Width"),
(190,0,-0.25,0.15, "Eye to Eye Dist"),
(170,0,-0.85,0.85, "Eye Shape"),
(200,0,-0.3,0.7, "Eye Depth"),
(180,0,-1.5,1.5, "Eyelids"),
(20,0,0.6,-0.25, "Cheeks"),
(260,0,-0.6,0.5, "Cheek Bones"),
(220,0,0.8,-0.8, "Eyebrow Height"),
(210,0,-0.75,0.75, "Eyebrow Shape"),
(10,0,-0.6,0.5, "Temple Width"),
(270,0,-0.3,1.0, "Face Depth"),
(150,0,-0.25,0.45, "Face Ratio"),
(140,0,-0.4,0.5, "Face Width"),

(280,0,1.0,1.0, "Post-Edit"),

]
("manface_white1",4292929768,["hair_blonde"],[4294967295,4289742615,4284689944,4283443737,4279832588]),
("manface_white2",4292929768,["hair_blonde"],[4294967295,4289742615,4284689944,4283443737,4279832588,4278979865]),
("manface_white3",4292929768,["hair_blonde"],[4286787610,4283443737,4279832588,4278979865]),
("manface_mideast1",4289638566,["hair_blonde"],[4279702291,68451502092]),
("manface_mideast2",4291872961,["hair_blonde"],[4279702291,68451502092]),
("manface_mideast3",4292929768,["hair_blonde"],[4279702291,68451502092]),
("manface_black1",4287063388,["hair_blonde"],[4279702291,68451502092]),
("manface_black2",4284101677,["hair_blonde"],[4279702291,68451502092]),
("manface_black3",4284697918,["hair_blonde"],[4279702291,68451502092]),
("manface_asian1",4293126369,["hair_blonde"],[4279702291,68451502092]),
("manface_asian2",4293126369,["hair_blonde"],[4279702291,68451502092]),
("manface_asian3",4290492078,["hair_blonde"],[4279702291,68451502092]),

Sorry, maybe I forgot to mention this on the forum post here, but the latest version I upload it on MBrepository has the module_skins.py file if you need it


EveryoneIsAJerk said:
That would be great, but I can't help feeling I'm not alone in wanting this, I absolutely don't mind doing the work to edit the skins.txt (with your advice I hope, as I'm not too familiar with the editing these document, but I have made small alterations here and there so I should be all right), but do you think you could add it to the download file in case other people want this as a replacer aswell?


Sure, I can make a different type of install that replaces the default skins and update the install file, sometime soonish.
 
Just added this mod to my Native game - they're fantastic! I absolutely love them.

If you can make the Female Faces as varied and realistic as these, I'll be a very happy vassal. I can't wait until you've finished!

Thank you for sharing your great work with us.
 
I've included this wonderful pack in my mod. Thanks Iboltax! Can't wait for a female one though, the ladies are butt-ugly, and I don't want to marry just because of their political connections  :wink:
 
My opinions on this mod are mixed.  I like most of the textures but the mesh looks so stylized.  Not sure I like the style.  Still, I'll try it.
 
Lueii said:
My opinions on this mod is mixed.  I like most of the textures but the mesh looks so stylized.  Not sure I like the style.  Still, I'll try it.

Maybe you are right, but the thing is that it's better than the original one. And it does look very good with the variation of faces. Here you can see the result:

http://www.moddb.com/mods/hiridia/images
 
If you're using these in a mod you are making and the faces look weird or too much the same for one unit I suggest editing the face codes in the troops module to something that either allows more variation or more suited to that unit. I find that the native face codes don't always work out well with the different mesh. Sometimes the units look too alike.
 
Looks really nice.
However, the lips in one of the new textures are waaaay to big!
Looks like he's had a botox injection.

Apart from that the're really nice and I'll probably use 'em in mi mod eventually.
Are you planning to do female faces as well any time soon?
 
Beautiful work :grin:
This is the first face mod that really improves the way how the faces look and feel. I'm impressed
I'd love to see the female faces redone too.
Keep up the great work^^
 
Hey can anyone instruct me on how to install this? I'm not quite as tech savy as I'd like to be but I'm learning so bear with me lol
 
KillerMongoose said:
Hey can anyone instruct me on how to install this? I'm not quite as tech savy as I'd like to be but I'm learning so bear with me lol

Well there are instructions in the text file included. If you tell me which steps you are having trouble with I can explain further.
 
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