Rhineville
Veteran
Try as I might, I can't find a common element that links these laggy battles together... here's the story:
2.8 processor
1.5 gigs of ram
nvidia geforce 7600 gt
mount and blade battlesizer set to 150
I can run mount and blade great. No real slowdown. In most battles, regardless of the size, everything runs smooth enough to pick people's heads of with a bow running full tilt on a horse. No problem there. Every so often though, I get a freak case of lag during battles. 5 fps or less. USUALLY, they're in forested areas. Once the enemy team is down to say 10 men, I can feel it getting better, and once the last enemy is dead everything snaps back to normal.
It's just so damned out of place. Character detail and texture quality are both set to 50%, ragdolls and corpses are low (1 and 5) no grass, pretty much everything is checked off (for 125% performance)
It happens in native and in mods, tweaked and untweaked. I have absolutely no clue what to do. Any help is appreciated.
2.8 processor
1.5 gigs of ram
nvidia geforce 7600 gt
mount and blade battlesizer set to 150
I can run mount and blade great. No real slowdown. In most battles, regardless of the size, everything runs smooth enough to pick people's heads of with a bow running full tilt on a horse. No problem there. Every so often though, I get a freak case of lag during battles. 5 fps or less. USUALLY, they're in forested areas. Once the enemy team is down to say 10 men, I can feel it getting better, and once the last enemy is dead everything snaps back to normal.
It's just so damned out of place. Character detail and texture quality are both set to 50%, ragdolls and corpses are low (1 and 5) no grass, pretty much everything is checked off (for 125% performance)
It happens in native and in mods, tweaked and untweaked. I have absolutely no clue what to do. Any help is appreciated.