Prnkstr
Regular
Yoshiboy said:like i said near the begining, as the computer reads the collision mesh so often it is essential that you keep it as low polly as possible. 1000 isnt sooo bad....but its not brilliant.
Having the collission mesh low for performance I can get, with it being invisible and all...
But what is the recomended poly for a structure really? Unless you are making a barrel or a small fence, 1000 polys is fairly crappy for larger models...if it's to look decent that is...sure, you can play around with the texture, but a wall consisting of quadratic lumber would look fairly silly...