kraggrim said:You could use this to replace the base meshes with a copy of their lods (the lower poly models shown at long range). Though it would take ages as you'd have to do them all individually afaik.
BuzzsawB said:Hello!
How do I export a rigged file? I don't seem to have the option, I'm only able to export Static/Skinned/Vertex Animation, which seems to mean that my models don't fit together.
Maroon said:That said, I prefer to keep stuff that's only used by one faction in their own brfs. Whether that actually makes a difference I don't know, but I like to think it does. That way those brfs only need to be "opened" when that particular faction is present.
mike56 said:Nothing. I've tried this already. Even I've tried to download manually this MSVCP120.dll and put it in the openbrf folder. Then it says it's missing the MSVCR120.dll, I download it also, put it in the folder, and then it throws another error message wich is not related with a missing dll.
Pure madness
EDIT:
Well, I found and older version of Open Brf (0.079) and this I can use it with no problems, so is for sure a problem with the new version.
For anyone interested: https://mega.nz/#!AkkUhLxD!cEnbxME3N4b2-fmf-JRMQdz_HcNGRVrB3SQT76DYw1s