Hey, feature request, to be able to import a single, or multiple selected meshes from inside a brf.
Keep up the great work!!
Keep up the great work!!
LordOfShadows said:Hey, feature request, to be able to import a single, or multiple selected meshes from inside a brf.
Keep up the great work!!
I second this one, by the way, the latest update takes this program to a new level, it looks awesome, and is mad fast, I can't believe it's so fast now, really, is just flash speed fast! kudos for that!!! Wow!Lumos said:I have another request. Make deleting lots of stuff easier.
Lumos said:I have another request. Make deleting lots of stuff easier.
Lumos said:I have another request. Make deleting lots of stuff easier.
LordOfShadows said:Hey, feature request, to be able to import a single, or multiple selected meshes from inside a brf.
смертник said:At me the problem from 0.30, does not wish to display animation because of what it can be?
RATMdude92 said:To go along with this, possibly implement being able to select multiple texture files with Shift or what have you.
No.It seems that OpenBrf cannot find a skeleton needed to disaply that animation. Usually needed skeletons are inside a special "reference.brf" data sitting next to the exe. Did you delete/rename/move this file?
mtarini said:Icon Swyter: I know, you are right, an icon would look nice.
For those who don't know, Swyter has made a really nice icon already. Initially I was planning to use a different design (see below), but I never found the time to actually build it so I resorted to use his, which is really well done BTW. One of these versions I'll declare OpenBRF out of beta and that version will have the icon to celebrate.
Swyter also made the nice batter used in the first page (he is acknowledged at the end of it).
mtarini said:[[ The design I was imagining for the icon: a piece of stylized plate armour (chest? or chest shoulder plate and helm... as long as it is recognizable), enriched with squared "cut and fold" tags around it, the ones typical of cheap "dress her up" paper games for children. If anyone wants to give it a try... (Swyter?). Maybe two or more such pieces (chest and helm, and shoulder plates), separated bur connected with small arrows (a-la "this goes here"). I imagined that "composing a paper armour" is a nice... parody of what you do with OpenBRF. But I can use current Swyter icon.]]
mtarini said:Splash screen: I'm kind of against those.
he he... did you know about vector matrix, and do not have support for a simple file Command line args pass...mtarini said:File binding: would be trivial if I made an installer, but I've a fascinations with program that don't require installers. It is possible also without installer, as an option. I plan to do that, but it will take me a little effort to find out how to do that so that it works both in vista and in xp etc. Meanwhile, you can do it manually: right click on a BRF file, select "open with...", find and chose OpenBRF.exe, check the checkbox "always use this application for this file extension".
In the last few versions, OpenBRF will work if set as the default application for BRF (didn't before, there was a bug).
mtarini said:[[ The design I was imagining for the icon: a piece of stylized plate armour (chest? or chest shoulder plate and helm... as long as it is recognizable), enriched with squared "cut and fold" tags around it, the ones typical of cheap "dress her up" paper games for children. If anyone wants to give it a try... (Swyter?). Maybe two or more such pieces (chest and helm, and shoulder plates), separated bur connected with small arrows (a-la "this goes here"). I imagined that "composing a paper armour" is a nice... parody of what you do with OpenBRF. But I can use current Swyter icon.]]