ravan said:
Sorry to hear you are not feeling well. I do hope you start to feel better soon. Most defiantly take a break and get yourself feeling better that is what is important.
4 days with kidney stones in both kidneys. One is 4 mm. I think I'll get my prostate checked today. Sometimes the pain is enough to throw up.
It's the problem of the week; one in a list. But its doing a great job of keeping me from getting the next patch done.
- GS
EDIT: eventually I discovered my back had failed, and the kidney issues, spastic prostate, etc were symptoms of another origin.
So like a good bug should I have an exoskeleton over my lower back and have an alpha blocker to let me pee (micturate) freely.
My chair broke, I can only walk a few steps, and otherwise I am confined to home. But I live, no surgery, and for the moment no pain.
That's a happy Thanksgiving. I guess that means back to work!
I last left my wyvern able to hop and stop halted in mid air waiting for the next step,
so plenty to do. Now I want to record velocity before the leap and apply it as a constant, recurring vector.
I can then add to the vector according to gravity, at up to 9.8 m/s/s acceleration, and apply the effects at 0.1 second intervals to smooth it, or perhaps 0.2 with the "animate" command to let the game engine smooth the acceleration effect. I store the vector as unique X and Y components to allow turning.
For NPC wyvern riders I should consider the effect a 3rd dimension has on formations code and whether I need to add a triangle intercept algorithm to try to pick an aim point ahead of a moving rider as the speed becomes higher. I may also need to experiment with a larger tactical map, as suggested by Haka.
One reason I didn't want Wyverns to fly is I enjoyed limiting their swooping to not grant infinite height and otherwise to make them more difficult to dominate every battle, especially if their rider has some grenades or the right area weapons. I think PBOD has volley fire where all archers can focus on a single target; maybe they take out the wyvern first, and let the player drop. I should code something to let that happen. Then both sides can have fun....