That sounds amazing!
I've had quite some problems with the start up, but if you have an idea about the release date, the I won't bother you with my problems
when i start game it crashed before loading with RGL Error on creating shaders : Out of Video memory
i did what Greom wrote (i have right version of IR from this site , i have Warband 1.143 , i was set IncreaseUserVA 2990 , downloaded Boosters , ... but it unsuccessfull
uffff help me pleas :/
sorry for my bad english btw
rgl_log.txt
Starting new log file.
Version: 1.143
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 64-bit
-- RAM: Available physical RAM: 3888MB/4096MB
-- CPU: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 4 ( Speed: ~2294MHz / ~2294MHz / ~2294MHz / ~2294MHz )
Hi
When I try to start a new game, everything runs fine until it comes to "launching game", then I get a RGL error saying: "Unable to lock graphics buffer"
Does anyone know what the problem is?
The new upload for 1.9.4 dosent seem to work (the one from slingfile.com).
I'm always getting corrupted file when trying to install. Also, you cannot extract it using Winrar.
I'm dowloading from Nexus, hopefully the link here works for me
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
first_time = 0
texture_detail = 100
render_buffer_size = 256
max_framerate = 80
start_windowed = 0
use_pixel_shaders = 1
use_vertex_shaders = 1
fake_reflections = 1
show_framerate = 0
use_ondemand_textures = 1
use_ondemand_textures_mt = 0
disable_music = 0
disable_sound = 0
disable_frequency_variation = 0
cheat_mode = 0
enable_blood = 1
enable_edit_mode = 0
force_single_threading = 1
debug_mode = 0
display_width = 0
display_height = 0
display_bits = 32
antialiasing = 0
sample_quality = 0
alpha2coverage = 0
force_vsync = 0
shadowmap_quality = 1
shader_quality = 2
postfx_dof = 1
postfx_hdr = 2
postfx_autoexp = 1
flora_degrade_distance = 150.0000
flora_lod_detail = 0
use_instancing = 0
use_secure_connection = 0
max_number_of_connections = 64
look_for_server_on_this_machine = 0
music_volume = 1.0000
sound_volume = 0.3441
mouse_sensitivity = 0.8638
invert_mouse = 0
enable_lighting = 1
enable_particles = 1
enable_blood = 1
enable_character_shadows = 0
enable_accurate_shadows = 1
number_of_corpses = 5
grass_density = 100
combat_speed = 2
friend_combat_difficulty = 0
adapter_format = 0
reduce_combat_ai = 2
reduce_campaign_ai = 2
combat_difficulty = 0
display_labels = 1
display_targeting_reticule = 1
display_attack_direction = 1
turn_camera_with_horse_in_first_person = 2
verbose_damage = 1
verbose_shot_difficulty = 1
battle_size = 1.0000
attack_direction_control = 2
defend_direction_control = 0
lance_control = 0
anisotropic_filtering = 1
enable_environment_shadows = 0
verbose_casualties = 0
verbose_experience = 1
realistic_shadows_on_plants = 2
number_of_ragdolls = 5
gamma = 2.2000
character_detail = 1.0000
character_shadow_detail = 1.0000
control_mouse_movement_y_scale = 1.5000
blood_stains = 2
use_winmm_audio = 0
enable_version_check = 1
enable_aspect_ratio_control = 1
realistic_headshots = 0
auto_gfx_quality = 0
plz help me :p
and also I'm not able to find this: "Menu Start -> Programs -> Accessories, press RMB on Command Prompt and select Run as Administrator." because my pc is another luangage
Hello there. Unfortunately I've some problems with crashing, more accurately the whole Out of Video Memory error.
I've followed every instruction suggested at first post, and some more there after. I would appreciate if I would get some assistance in getting this game to continue without crashing every 20 darn minutes. I am aware I have the 1.151 version, of which I am presuming to be compatable with this game... even though I have not seen that version being mentioned as of yet. I have steam so the MBW is getting updated as it goes along. If that is the case then how do I reverse it to the version I need it to be on? I have all the memory I would ever require, but still crashes. Please help. And the files as requested.
Version: 1.151
-- OS: Microsoft Windows Vista (build 6000), 64-bit
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Pentium(R) Dual-Core CPU T4400 @ 2.20GHz (GenuineIntel)
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2194MHz / ~2194MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: atiu9pag.dll / Description: ATI Mobility Radeon HD 5650
- Texture Memory: 2803 ( Available Texture Memory: 2792 )
I crash halfway through the loading screen. First a bunch of red lines roll up the screen saying something like "WARNING: Unable to find material: hair_blonde" ..and then the actual crash occurs. It reads "Get_object failed for texture: roman_swords1_norm"
My computer has Windows 7 x64 and my game is currently patched to v1.143.
I have also re-downloaded and reinstalled IR Mod and the v1.143 patch twice
I noticed someone named Ancient had this problem and the response didn't help.. this was their conversation:
Ancient:
Loading screen fills up halfway, and gives this error; " get_object failed to texture: roman_swords1_norm
grom64:
Right..., read the first post in this thread, please.
At the end it says what I need, to help you.
god damn it,if i try to change anything in the starting character story,the screen goes blank,and i have to ctrl del,and swith to the game every time !
And when i actually finish the character creation,the game crashes giving an Runtime Error.Wtf.I applied the mentiond sollution of changing the windows thingy,i m using game booster 3 and still...the same problem......
Heey, i have problems when i join into a battle.
when render buffer size 5 i get other crash when i have render buffer size to 12 <-- here i get mp_warband.exe bla bla, i have warband over steam so i have newwest version.
rgl_config
first_time = 0
texture_detail = 100
render_buffer_size = 5
max_framerate = 120
start_windowed = 0
use_pixel_shaders = 1
use_vertex_shaders = 0
fake_reflections = 0
show_framerate = 0
use_ondemand_textures = 1
use_ondemand_textures_mt = 0
disable_music = 0
disable_sound = 0
disable_frequency_variation = 0
cheat_mode = 0
enable_blood = 1
enable_edit_mode = 0
force_single_threading = 1
debug_mode = 0
display_width = 1440
display_height = 900
display_bits = 32
antialiasing = 0
sample_quality = 0
alpha2coverage = 0
force_vsync = 0
shadowmap_quality = 1
shader_quality = 2
postfx_dof = 1
postfx_hdr = 2
postfx_autoexp = 1
flora_degrade_distance = 150.0000
flora_lod_detail = 0
use_instancing = 0
use_secure_connection = 0
max_number_of_connections = 16
look_for_server_on_this_machine = 0
music_volume = 0.4000
sound_volume = 1.0000
mouse_sensitivity = 0.5000
invert_mouse = 0
enable_lighting = 1
enable_particles = 1
enable_blood = 1
enable_character_shadows = 1
enable_accurate_shadows = 1
number_of_corpses = 5
grass_density = 100
combat_speed = 2
friend_combat_difficulty = 0
adapter_format = 0
reduce_combat_ai = 2
reduce_campaign_ai = 2
combat_difficulty = 1
display_labels = 1
display_targeting_reticule = 1
display_attack_direction = 0
turn_camera_with_horse_in_first_person = 2
verbose_damage = 1
verbose_shot_difficulty = 1
battle_size = 0.3354
attack_direction_control = 2
defend_direction_control = 0
lance_control = 0
anisotropic_filtering = 1
enable_environment_shadows = 1
verbose_casualties = 1
verbose_experience = 1
realistic_shadows_on_plants = 2
number_of_ragdolls = 5
gamma = 2.0060
character_detail = 1.0000
character_shadow_detail = 1.0000
control_mouse_movement_y_scale = 1.5000
blood_stains = 2
use_winmm_audio = 0
enable_version_check = 1
enable_aspect_ratio_control = 1
realistic_headshots = 0
auto_gfx_quality = 4
enable_gamepad_vibration = 1
rgl_log
Starting new log file.
Version: 1.153
-- OS: Microsoft Windows 7 Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1987MB/3072MB
-- CPU: AMD Athlon(tm) II X2 260 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~3200MHz / ~3200MHz )
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE: snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE: snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE: snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_dives_into_water
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 55719
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
448 parties added.
launch complete.
Switching to menu window...
vdt_regular_ffp discard_buffer()
vdt_regular_ffp discard_buffer()
HERR_BUFFER_CAPACITY_EXECCEDED
vdt_regular_ffp discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular_ffp discard_buffer()
HERR_BUFFER_CAPACITY_EXECCEDED
vdt_regular_ffp discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
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