As usual, here is the itemized list to be updated before release is required.
Faction model/texture construction progress:
Roman Republic
Gaul Federation
Dacia
Kingdom of Pontus
Pergamon
Kingdom of Cyrenaica
Nabataea
Taurican
Syracuse
Massalia
Kingdom of Brigantia
Kingdom of Scythia Minor
Tribes of Illyria
Numidia
Kingdom of Epirus
Tribes of Iberia
Tribes of Sarmatia
Macedonia
Seleucid Empire
Tribes of Germania
Carthage
Chremonidian League
Ptolemaic Empire
Belgic Confederacy
Custom scenes progress:
(each culture will get two or more scenes to be used for stock scenes. Atm some have 1 completed)
Villages -
Roman vill - done
Illyrian vill - done
Iberian vill - done
Carthage vill - done
Massalia vill - done
Numidia vill - done
syracuse vill - done
C. league vill - done
macedon vill - done
Nabataen vill - done
Epirus vill - done
Cyrene vill - done
Taurican vill - done
Pontus vill - done
Pergamon vill - done
Brigantian vill - done
Gaul vill - done
Belgae vill - done
Germania vill - done
Sarmatia vill - done
Dacia vill - done
Scythia vill - done
Ptolemy vill - done
Seleucid vill - done - ephesus
Towns -
Sarmatian culture
Scythian culture
Dacian culture
Numidian culture
Carthage culture
Greek culture
Roman culture
Egyptian culture
Southern Gaul culture
Northern Gaul/Germanic culture
Castles -
Roman castle
Illyrian castle
Iberian castle
Carthage castle
Massalia castle
Numidia castle
Syracuse castle
C. league castle
Macedon castle
Nabataen castle
Epirus castle
Cyrene castle
Taurican castle
Pontus castle
Pergamon castle
Brigantian castle
Gaul castle
Belgae castle
Germania castle
Sarmatia castle
Dacia castle
Scythia castle
Ptolemy castle
Seleucid castle
Unique Scenes:
Athens
Carthage
Rome
Pergamon
Halicarnassus
Antioch
Massalia
Corinth
Syracuse
Alexandria
Memphis
Mediolanum
Gergovia
Rhodes
Ephesus
Olympia
1. Port to 1.0+ once module sys released. Warband
2. New formations to be implemented.
3. Accurate names for new faction generals. - Faction leaders + a few done.
4. Retool the code to lower quantity of centers vs AI parties to encourage aggressiveness.
5. Restructure of non lord party types
6. Rework stats/style for phalangites -
7. Resolve excessive buildup of prisoners - possibly with fam member AI
8. Remove Hollywood style units - 300 Spartan
9. Equipment availability on character creation.
10. Remove proposed reformed units - Imperial Romans. Replace with elite ally or patrician units
11. Implement custom music
12. WTF is this leveling-up bug - resolved in 1003 modulesys or not?
13. Cultures, troop trees, historical names needed for new faction units.
14. Revision to existing unit names - need consistent theme to unit names: Latin, or Greek. Revised English where neither possible. Correction to Greek/Roman singular/pluralization: os/oi e/ai ?
15. correct out of place bandit parties spawns - wtf is the cause.
16. Remove overlooked native items - Charger etc. Native models until new BRF released
17. Reduce clone effect in troops - more variety of armors / helmets.
18. Gaesatae need precursor without ranged flag.
19. remember scenes for centers and test them.
20. resolve waterwalking issue
21. Reduce build times for improvements.
22. New recruitment style MUST.
23. Revision to "Overhand" spears.
24. Increase char and renown bonuses to .903 268 B.C. revisions.
25. Increase revenue from centers
26. Equip and assign proper attributes to troop tuples
27. Readjustment to all shield models to account for new animation
28. LODs for items
29. Mod polishing - revision to flora models, ground textures, HDR
Models/Textures -
1. Rework Spartan equipment.
2. More Pilos variety and inclusion.
3. New screen art needed for various new load screens and interfaces.
4. New banners needed for new factions. Include the old ones + replace conflicting banner. Banner pack being made or not?
5. correct texture sheet - DTX3 needs to be converted to 5 for some graphic card and alpha issues.
6. If new BRF - coloring tool to fix over-colored sections of armor models. No longer relevant
7. New icons for map.
8. 25 new Hoplon texture goal in 5 sheets of 5. New factions need + old need historic iconogrophy - Ptolemies / Carthage
9. alpha channel/specular texture sheets
10. All armor texture sheets need to be retouched
11. Rework helmet textures
12. New skirmisher shields.
13. footwear needs to be redone.
Contributors(pending new skeletal BRF):
Corrections to elephant Skeletons
Finalization of chariots Not happening until mod tools updated.
reintroduction of saddleless horse models.
renaming of horse types Moved to later version
1.98 Changelog + Discussion -
- All armors resistance to cutting damage has slightly been increased.
- Troop experience gain slightly increased.
- Garrisons of castles and towns have been significantly reduced to encourage AI aggressiveness.
- Javelin stack sizes have been reduced 20-30% (except Pilum)
- Gaesatae now have a chance to spawn with spear in addition to spawing with precursor weapons as well.
- Corrected several misplaced centers in Eqypt, and reworked Egypt geography.
- Building times on center improvements have been reduced 90%
- Renown has been tweaked to give 1 additional troop per 2 renown.
- Speed of overhand spears significantly increased. Damage moved from pierce to cut.
- Added magelord's all centers gather tax script.
- Non lord faction parties now join battles
- Scaled down the thureos and Gallic body scutum shields.
- Corrected precursor type for Roman Leves and Rorarii
- Hastati armor value slightly increased.(pectoral)
- Maniple units - Hastati / Principe / Triari have had their level values increased.
- Both Sarissa models have been moved to 2 handed class. They will also no longer function on horseback.
- Equipment which was previously numbered to represent the various ethnicities has been changed. No longer is it numbered in scale to represent the ethnicities, but rather they are now marked A - African and E - Eastern. Also with the .960+ BRF version, the skin tones were overdarkend from the transition from .903 BRF. Skin tones between equipment should now correspond much more efficiently on account of textures being generated for each ethnicity.
- Reworked helmet models: the alpha feathers have been replaced with models in order to allow speculars for all helms. The cheek guards for all Montefortino helmets have been revised.
- Added Highlanders player kingdom script.
- Increased the length of Kopis models and stats to reflect this. Kopis has also had it's item class changed and has been given a small piercing thrust attack.
- Created custom world / battle map terrains.
- Added OSP unarmored horse textures
- Long Sarissa reach slightly increased to match model length.
Hegemony 268 B.C. Staff and contributors:
Active Team members:
Ealabor - Mod director. Custom interfaces, all Strat map models, most scene prop models and textures, and retexture to native props, most custom scenes. Most new equipment textures - Muscle cuirasses, Linen cuirasses, hamatas, chitons, armored horse textures, hoplon models and textures, retexture and revision to helmet models, retexture and revision to footwear models.
AlphaDelta - Mod Assist. Textures galore - Stay tuned for the finale tally.
Stelious - 95% of helmet models. Kataphract elephant helmet model. Bireme model
Alxcruel - Scythian/Sarmatian shield models, rigging support.
Jamoecw - Scripting related projects
Nick Wylie - Exclusive music composer www.nickwylie.com
Contributors:
Phoenix - Gastrophetes model, Egyptian prop models and textures, retexture to Roman scene props, revision to Roman and Greek scene prop models, revision to Wonder scene props, arena prop models, Celtic scene props. Custom scene creation of Chersonesos, Athens.
PuuKKo - Original source (since refined)
Tercero - Custom scene creation of Massalia, Memphis, Arretium.
Andeg - Original map (since refined)
William Berne - Elephant models and textures. Armor rigging support.
Tiberius - Faction banners
Shifty - Original 7 Wonders models
Alxcruel - New Scythian and Sarmatian armour and helmet models. Armoured horse models.
Johnny Shumate - Art
Mirathei - Formations script
LCJr - Faction renouncement script
Grailknighthero - Formation hotkeys concept
Fei Dao - Scripting support, working revision to Mirathei's recruitment script. Naval recruitment script.
Calous - Custom animation support.
Elmetiacos - Celtic research
Somairle - Celtic research
Swisshalberdier - Roman research
Weaver - Scythian, Sarmatian, Taurican research
Zima - Syracuse research
Tacit- Greek research
Faction model/texture construction progress:
Custom scenes progress:
(each culture will get two or more scenes to be used for stock scenes. Atm some have 1 completed)
Villages -
Roman vill - done
Illyrian vill - done
Iberian vill - done
Carthage vill - done
Massalia vill - done
Numidia vill - done
syracuse vill - done
C. league vill - done
macedon vill - done
Nabataen vill - done
Epirus vill - done
Cyrene vill - done
Taurican vill - done
Pontus vill - done
Pergamon vill - done
Brigantian vill - done
Gaul vill - done
Belgae vill - done
Germania vill - done
Sarmatia vill - done
Dacia vill - done
Scythia vill - done
Ptolemy vill - done
Seleucid vill - done - ephesus
Towns -
Sarmatian culture
Scythian culture
Dacian culture
Numidian culture
Carthage culture
Greek culture
Roman culture
Egyptian culture
Southern Gaul culture
Northern Gaul/Germanic culture
Castles -
Unique Scenes:
Corinth
Ephesus
Olympia
2. New formations to be implemented.
3. Accurate names for new faction generals. - Faction leaders + a few done.
9. Equipment availability on character creation.
12. WTF is this leveling-up bug - resolved in 1003 modulesys or not?
15. correct out of place bandit parties spawns - wtf is the cause.
26. Equip and assign proper attributes to troop tuples
29. Mod polishing - revision to flora models, ground textures, HDR
Models/Textures -
Contributors(pending new skeletal BRF):
Finalization of chariots
1.98 Changelog + Discussion -
- All armors resistance to cutting damage has slightly been increased.
- Troop experience gain slightly increased.
- Garrisons of castles and towns have been significantly reduced to encourage AI aggressiveness.
- Javelin stack sizes have been reduced 20-30% (except Pilum)
- Gaesatae now have a chance to spawn with spear in addition to spawing with precursor weapons as well.
- Corrected several misplaced centers in Eqypt, and reworked Egypt geography.
- Building times on center improvements have been reduced 90%
- Renown has been tweaked to give 1 additional troop per 2 renown.
- Speed of overhand spears significantly increased. Damage moved from pierce to cut.
- Added magelord's all centers gather tax script.
- Non lord faction parties now join battles
- Scaled down the thureos and Gallic body scutum shields.
- Corrected precursor type for Roman Leves and Rorarii
- Hastati armor value slightly increased.(pectoral)
- Maniple units - Hastati / Principe / Triari have had their level values increased.
- Both Sarissa models have been moved to 2 handed class. They will also no longer function on horseback.
- Equipment which was previously numbered to represent the various ethnicities has been changed. No longer is it numbered in scale to represent the ethnicities, but rather they are now marked A - African and E - Eastern. Also with the .960+ BRF version, the skin tones were overdarkend from the transition from .903 BRF. Skin tones between equipment should now correspond much more efficiently on account of textures being generated for each ethnicity.
- Reworked helmet models: the alpha feathers have been replaced with models in order to allow speculars for all helms. The cheek guards for all Montefortino helmets have been revised.
- Added Highlanders player kingdom script.
- Increased the length of Kopis models and stats to reflect this. Kopis has also had it's item class changed and has been given a small piercing thrust attack.
- Created custom world / battle map terrains.
- Added OSP unarmored horse textures
- Long Sarissa reach slightly increased to match model length.
Hegemony 268 B.C. Staff and contributors:
Active Team members:
Ealabor - Mod director. Custom interfaces, all Strat map models, most scene prop models and textures, and retexture to native props, most custom scenes. Most new equipment textures - Muscle cuirasses, Linen cuirasses, hamatas, chitons, armored horse textures, hoplon models and textures, retexture and revision to helmet models, retexture and revision to footwear models.
AlphaDelta - Mod Assist. Textures galore - Stay tuned for the finale tally.
Stelious - 95% of helmet models. Kataphract elephant helmet model. Bireme model
Alxcruel - Scythian/Sarmatian shield models, rigging support.
Jamoecw - Scripting related projects
Nick Wylie - Exclusive music composer www.nickwylie.com
Contributors:
Phoenix - Gastrophetes model, Egyptian prop models and textures, retexture to Roman scene props, revision to Roman and Greek scene prop models, revision to Wonder scene props, arena prop models, Celtic scene props. Custom scene creation of Chersonesos, Athens.
PuuKKo - Original source (since refined)
Tercero - Custom scene creation of Massalia, Memphis, Arretium.
Andeg - Original map (since refined)
William Berne - Elephant models and textures. Armor rigging support.
Tiberius - Faction banners
Shifty - Original 7 Wonders models
Alxcruel - New Scythian and Sarmatian armour and helmet models. Armoured horse models.
Johnny Shumate - Art
Mirathei - Formations script
LCJr - Faction renouncement script
Grailknighthero - Formation hotkeys concept
Fei Dao - Scripting support, working revision to Mirathei's recruitment script. Naval recruitment script.
Calous - Custom animation support.
Elmetiacos - Celtic research
Somairle - Celtic research
Swisshalberdier - Roman research
Weaver - Scythian, Sarmatian, Taurican research
Zima - Syracuse research
Tacit- Greek research