dlga_lady_restore_relation_2:lady_restore_relation_2b 81919 467 7 50 1 1224979098644774912 33 3 1224979098644774912 360287970189639861 360287970189639991 2173 2 1224979098644774913 1224979098644774912 31 2 144115188075855887 1224979098644774913 1 2 936748722493063317 1224979098644774912 2147483678 2 72057594037927936 0 2322 2 1 1224979098644774912 {s1} 468 1 50 1 144115188075855965
dlga_lady_restore_relation_4:lady_restore_relation_5 69631 470 3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855966 2133 2 72057594037927946 144115188075855966 I_think_a_gift_of_{reg10}_denars_will_do. 471 2 2133 2 144115188075855905 1 2133 2 144115188075855933 144115188075855966
dlga_lady_restore_relation_4:lady_restore_relation_5.1 69631 470 3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855967 2133 2 72057594037927947 144115188075855967 Maybe_I_can_afford_{reg11}_denars. 471 2 2133 2 144115188075855905 2 2133 2 144115188075855933 144115188075855967
dlga_lady_restore_relation_4:lady_restore_relation_5.2 69631 470 3 2149 2 1224979098644774912 360287970189639680 30 2 1224979098644774912 144115188075855968 2133 2 72057594037927948 144115188075855968 In_that_case,_I_am_ready_to_spend_{reg12}_denars. 471 2 2133 2 144115188075855905 3 2133 2 144115188075855933 144115188075855968
dlga_lady_restore_relation_3:lady_restore_relation_4 4095 469 8 2322 2 10 144115188075855965 2133 2 144115188075855966 1000 2133 2 144115188075855967 2000 2133 2 144115188075855968 3000 2133 2 72057594037927946 144115188075855966 2133 2 72057594037927947 144115188075855967 2133 2 72057594037927948 144115188075855968 1506 2 72057594037927940 144115188075855965 You_can_improve...
[/quote]Lord Kinlar said:Improve your relations with lords and ladies up to X by giving them expensive gifts.
TheMageLord said:Swadius,
You can change a couple things in the skills file that take effect in game, but not the way the actual skills behave.The 3 is where flags for the skill are set. In this case the 3 is the base attribute (charisma is 3, int is 2, dex is 1, str is 0). It can also have a flag to determine if it's displayed in the party skills list or not. If this is the case, that number will be +16. Like the wound treatment skill has an 18 there (2 for int, +16 for party skill). Then the 10 is the maximum for the skill. All skills are set at 10 max by default, but you could change them to 5 or 20 or whatever - you'd still need 3x that in the base attribute to raise it that high, though. The rest of the text is the description you get when you mouse over it ingame. It has no actual effect on the way the skill works, only the description you get.skl_prisoner_management Prisoner_Management 3 10 Every_level_of_this_skill_increases_maximum_number_of_prisoners_by_%d._(Leader_skill)
Whether or not a skill is displayed in the party skills list doesn't affect the way the skill works in the slightest - even if you make leadership a party skill and get companions with 10 leadership, you can still only lead the same number of troops. It's the same way with inventory management. It would show the skill in the party screen as if it was doing something, but nothing would happen.
Most of the skills are hardcoded in function, but some can be edited in the scripts. Leadership COULD be made into a party skill, since the factor determining your party size is a script - you could change it to search through your party and get the highest skill, just like it does with engineering. Inventory management, on the other hand, is hardcoded (or at least I couldn't find any script that set your inventory size based on it). So even if you made it display in the party skills list, it still wouldn't increase your inventory size - the engine is specifically checking YOUR inventory management skill.
That's understandable, but that's not what I was asking about.TheMageLord said:DaNotoriousMC,
I believe the slot limit is hardcoded, so no. And on the jar of wine thing, that's actually a once a day thing. Someone asked about it before, but we kind of decided that it made absolutely no sense to be able to buy them jars of wine more than once a day - the actual text is buy everyone that comes in here tonight a jar of wine. So if you do it more than once a day, what exactly are you doing? Telling the barkeep to buy multiple jars of wine for everyone? How big is the jar, anyway? I imagine people would be happy with one jar, and buying them multiple wouldn't really affect their opinion of you, because it's kind of overdoing it. Like if I walked into a bar and bought everyone a bottle of wine, people would probably like me. If I walked into the bar and bought everyone 10 bottles of wine, people would probably start to think I was nutty.
What this does is get the current hours, then subtract 24 from it, then check if that number is greater than the last time you bought wine. Thus 24 hours have to pass before you can buy more. So whatever you set the 24 to is how many hours have to pass between buying wine.dlga_tavernkeeper_talk:tavernkeeper_buy_drinks 69631 610 3 2270 1 1224979098644774912 2106 2 1224979098644774912 24 32 2 1224979098644774912 144115188075855980 I'd_like_to_buy_every_man_who_comes_in_here_tonight_a_jar_of_your_best_wine. 615 0
TheMageLord said:Hinotori,
The script that updates the center notes doesn't even reference the player relation, so it would be a more complicated change. You'd have to go into the center_update_notes script and add a line to get the player's relation to the center and assign it to a reg#, and then you'd have to edit that line to include whatever reg# you assigned it to. Is this really necessary, though? It gives the number in the town menu, and it's not difficult to find the town to see your relation.
game_get_total_wage -1
11 2133 2 1224979098644774912 0 1650 2 1224979098644774913 648518346341351424 6 3 1224979098644774914 0 1224979098644774913 1652 3 1224979098644774915 648518346341351424 1224979098644774914 1653 3 1224979098644774916 648518346341351424 1224979098644774914 1 3 936748722493063178 1224979098644774915 0 2107 2 72057594037927936 1224979098644774916 2105 2 1224979098644774912 72057594037927936 3 0 2133 2 72057594037927936 1224979098644774912 2075 1 72057594037927936
game_get_total_wage -1
2 1 1 936748722493063285 2075 1 72057594037927936