Compilation of 82 little tweaks to the text files to change your gameplay(links)

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Thx Tommy

Another question, i think it's a simple trigger to do: i'd like that when you conquer a castle, or better, your first castle, your max party to grow up

I mean: i conquer a castle with 60 troops, my max number, when the castle is conquered i should have AT LEAST double capacity. It's crazy that i can't recruit all the people i freed from  the castle. I want to garrison them, not to make them disappear like tears in the rain.. :grin:

Help?
 
Quilbo said:
Thx Tommy

Another question, i think it's a simple trigger to do: i'd like that when you conquer a castle, or better, your first castle, your max party to grow up

I mean: i conquer a castle with 60 troops, my max number, when the castle is conquered i should have AT LEAST double capacity. It's crazy that i can't recruit all the people i freed from  the castle. I want to garrison them, not to make them disappear like tears in the rain.. :grin:

Help?

Not sure if that works. Cant you try the party size tweak themagelord gave us? link http://forums.taleworlds.com/index.php/topic,36638.0.html
And if you think thats messy I can do it for ya just add me on MSN [email protected]
 
I've tried the cattle, changing the price on prisoners (both of them) editing the time it takes for the fief improvements, and a few more I can't remember off the top of my head, and for the life of me, I can't get any of them to work.
 
Moonshadow said:
I've tried the cattle, changing the price on prisoners (both of them) editing the time it takes for the fief improvements, and a few more I can't remember off the top of my head, and for the life of me, I can't get any of them to work.


One simple thing you can try when it don't work, is to start a new game.
 
NaglFaar said:
Moonshadow said:
I've tried the cattle, changing the price on prisoners (both of them) editing the time it takes for the fief improvements, and a few more I can't remember off the top of my head, and for the life of me, I can't get any of them to work.


One simple thing you can try when it don't work, is to start a new game.

I have tried re-starting, still doesn't get them to work. The only things I've been able to tweak and have work (slightly) is the food slot (worthless) and when I changed the prison management skill, is changed the text to say it gave +20, but the actual bonus was still 5. The only thing I can guess, is that I can't save the .txt files when they are in the Native folder, so I have to copy them to the desktop, edit, and then paste them back, this is about the only place I can see something going wrong.
 
Changed a few scripts and menus around in my game.
I'll list them for the purpose of my problem. Also, Im using 1.011 of M&B.

1. Changed the needed renown for an additional party member to 20
2. Changed the bandits call script to every 18 hours
  - Also doubled the amount of parties in the less than check
  - Also Increased all bandit ranges x4
3. Used the method described to nullify the "lose stat" problem when being captured after 700 some odd game days
4. Put town elder/ guildmaster in menu
5. Adjusted tournament bet amounts
6. Modified the Weekly cost (listed under units in party) to show total cost in party and garrisoned
7. Modified the food amounts in item kinds

I believe thats all of them. I also added an extra troop upgrade at the top of every nations troop tree, however i deleted this first since i used no help in doing in to see if this was the problem and it didn't remedy it so it probably wasn't. Ok!

Whats happening is right when you start up the game after it loads the Ini file it says loading setting data. It hangs up on that. I figured it might be just going slow for some stupid reason so i take a shower and come back and its still hangin. I copied over my back up files to ensure it was something I did and not some data that happened to get randomly corrupted, and sure enough it works first time in mere seconds. Anyone have any idea which one of those text file mods I incorporated would cause it to do that?
 
Moonshadow said:
NaglFaar said:
Moonshadow said:
I've tried the cattle, changing the price on prisoners (both of them) editing the time it takes for the fief improvements, and a few more I can't remember off the top of my head, and for the life of me, I can't get any of them to work.


One simple thing you can try when it don't work, is to start a new game.

I have tried re-starting, still doesn't get them to work. The only things I've been able to tweak and have work (slightly) is the food slot (worthless) and when I changed the prison management skill, is changed the text to say it gave +20, but the actual bonus was still 5. The only thing I can guess, is that I can't save the .txt files when they are in the Native folder, so I have to copy them to the desktop, edit, and then paste them back, this is about the only place I can see something going wrong.
Moonshadow said:
NaglFaar said:
Moonshadow said:
I've tried the cattle, changing the price on prisoners (both of them) editing the time it takes for the fief improvements, and a few more I can't remember off the top of my head, and for the life of me, I can't get any of them to work.


One simple thing you can try when it don't work, is to start a new game.

I have tried re-starting, still doesn't get them to work. The only things I've been able to tweak and have work (slightly) is the food slot (worthless) and when I changed the prison management skill, is changed the text to say it gave +20, but the actual bonus was still 5. The only thing I can guess, is that I can't save the .txt files when they are in the Native folder, so I have to copy them to the desktop, edit, and then paste them back, this is about the only place I can see something going wrong.
Not to be a broken record, but this is a friend speaking on Moonshadow's behalf. We've been driving ourselves crazy trying to make even basic tweaks function in the Native module.

At first, we could not change the scripts.txt file from 'read-only' status. I expect this is a problem with Vista more than Mount & Blade. However, even after we found a way around that, no modification of that file manifests in any in-game changes. I experimented thoroughly with the prisoner management tweak, and no matter what I changed the prescribed number to, and after saving the modified scripts.txt, there was no change in-game, with new or existing characters.

Is there no other step that we may be missing?

For reference, this is the tweak I was using to test:
http://forums.taleworlds.com/index.php/topic,36638.msg958485.html#msg958485
 
I have two questions.

Is there a way to make it so you can trained with more than four people in the training grounds?

And is there a way to make it so theres more bandits attacking you in a town ambush?
 
Hello,

I'm making (experimenting) an Assassin's Creed mod and I just thought that it would be cool to have some things from Assassin's Creed..So here are the questions:

1. Is it possible to add more people and waypoints into a town scene?
2.Is it possible to make the player jump higher?
3.Is it possible to make the disguise thing use the set of armor the player is wearing normally?
 
TheMageLord said:
I don't know, I never played Dionisia.

Folthrik, heres the script to change the number of recruits available:
update_volunteer_troops_in_village -1
35 23 2 1224979098644774912 1 521 3 1224979098644774913 1224979098644774912 26 521 3 1224979098644774914 1224979098644774912 19 522 3 1224979098644774915 1224979098644774914 41 2133 2 1224979098644774916 1 2123 3 1224979098644774917 1224979098644774913 10 6 3 1224979098644774918 0 1224979098644774917 2136 3 1224979098644774919 0 100 2147483678 2 1224979098644774919 10 2136 3 1224979098644774919 0 2 1561 3 1224979098644774920 1224979098644774915 1224979098644774919 4 0 2147483680 2 1224979098644774920 0 1561 3 1224979098644774920 1224979098644774915 0 3 0 32 2 1224979098644774920 0 2105 2 1224979098644774916 1 2133 2 1224979098644774915 1224979098644774920 3 0 2133 2 1224979098644774921 7 4 0 30 2 1224979098644774913 5 2133 2 1224979098644774921 1224979098644774913 2108 2 1224979098644774921 2 2105 2 1224979098644774921 10 5 0 2147483678 2 1224979098644774913 0 2133 2 1224979098644774921 0 3 0 2107 2 1224979098644774921 3 2120 3 1224979098644774922 2 1224979098644774916 2108 2 1224979098644774921 1224979098644774922 2136 3 1224979098644774923 0 1224979098644774921 501 3 1224979098644774912 92 1224979098644774915 501 3 1224979098644774912 93 1224979098644774923
The 7 is where it sets the default maximum, which is the max number you get with less than 5 relation. The 5 is the minimum relation to get additional troops. If relationship is above 5, it takes relationship and divides it by 2 and then adds 10 as the new maximum. Then at the bottom it takes a random number between 0 and the maximum set above, and saves that as the amount of troops available in the village. So with default settings a relationship of 50 would give you anywhere between 0 and 35 troops. You could change the 2 to a 1 to make it take the full relationship. Finding a random number between X and Y where X is higher than Y might cause problems too, so don't raise the 0 more than about 5 if you do change it.

You can also edit the chances of getting higher tier troops. The first 10 divides into your relation to determine how many times to try doing an upgrade. The next 10 is the chance of upgrading the troops to the next tier. Then the 3 and 2 are the way the game lowers the total troop numbers based on what tier they are. It multiplies by the 3, then divides it by the 2+tier. You could raise them both a bit to make higher tier troops reduce the numbers less if you wanted. Note however that if you DO make changes to the chance of higher tier troops, you may have a tough time finding lower tier troops, which you need to make the troops that aren't specifically set as the tiers (for instance, tier 4 and 5 khergits are archers - if you wanted lancers you'd have to get lower tier and upgrade).

Ringwraith, requesting the fief only ALLOWS you to be considered for it. If you don't request it you aren't even considered.

Um i was just wondering how do i get to this and if you could write it more kid friendly  :grin:
 
Is there any possibility of increasing the amount of slots you gain for each inventory managment point?

I searched the forum but I didn't find anything.  :sad:
 
Hi, how can i remove soldiers in the cities and castles?
I want to remove soldiers because i have several problems in siege batles and i prefer siege batles with less soldiers.

Sorry for my bad english
 
Hey guys,

I'm forwarding a question from guy on our czech forums:

Is it possible to install let's say native expansion and lower the number of soldier slots you get for renown and charisma/leadership?  (If I understand it correctly, NE raises this number and he wants it low.)

if you know the solution, please, send me a PM so I can forward it.
 
As far as I have tested it, you can at least modify the amount of renown needed to get an additional troop slot as it's described in this topic.

About the amount of troops given per leadership/charisma I'm not sure, but I know that you can change the amount of prisoners in the module.ini. So perhaps it's the same thing with leadership?  :???:
 
I'm trying to find the text file to make these changes but I can't seem to find it anywhere.... which is a worry. I searched this:

C:\Users\Dan\Documents\Mount&Blade\Modules\Native

Then I just seaerched for Mount&Blade and all it had was the shortcut, a folder named 'Native' which was empty and my save game folder.... Can anyone help at all?

PS: Sorry if shouldn't have posted this here.
 
CaseD said:
I'm trying to find the text file to make these changes but I can't seem to find it anywhere.... which is a worry. I searched this:

C:\Users\Dan\Documents\Mount&Blade\Modules\Native

Then I just seaerched for Mount&Blade and all it had was the shortcut, a folder named 'Native' which was empty and my save game folder.... Can anyone help at all?

PS: Sorry if shouldn't have posted this here.

I don't understand your question. :???:
 
Would it be possible to add a "request a meeting with someone" option to friendly siege camps? I guess it might be tricky if the participating lords probably arent considered to be in the same location (as lords inside a castle would be).

It is a bit frustrating when you have a weak party and the king calls for you if he isnt the leader of the siege (which seems a bit random), as the only way to speak to him seems to be to finish the assault.
 
There are many annoying things about sieges. I would like to know if there was a way to stop the lords who accompany you from chasing after every looter, thereby leaving you alone to fight once the siege tower is ready  :sad: No chance then.
 
1. Is it possible to add more people and waypoints into a town scene?
2.Is it possible to make the player jump higher?
3.Is it possible to make the disguise thing use the set of armor the player is wearing normally?
 
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