Nevermind. It's at triggers.txt. The four 168's (1 week) at the begginning of the file.KratosMKII said:Where can i edit the timer that resets merchants inventory?
Daemon Blackfyre I said:Hi there everyone, I was wondering if somebody could help me change the troop wages for the ACOK (A Clash of Kings) mod.
Here is the script, it's completely different to the original one so I was wondering how to change it:
game_get_troop_wage -1
52 21 1 1224979098644774912 22 1 1224979098644774913 2133 2 1224979098644774914 0 4 0 1073741855 2 1224979098644774912 360287970189639680 31 2 1224979098644774912 360287970189640499 5 0 33 3 1224979098644774912 360287970189641462 360287970189641468 5 0 33 3 1224979098644774912 360287970189641136 360287970189641799 1073742364 3 1224979098644774912 82 7 1073742364 3 1224979098644774912 2 2 540 3 1224979098644774912 2 6 5 0 2171 2 1224979098644774915 1224979098644774912 2133 2 1224979098644774914 1224979098644774915 2105 2 1224979098644774914 1 2107 2 1224979098644774914 1224979098644774914 2108 2 1224979098644774914 11 3 0 4 0 2147483681 3 1224979098644774912 360287970189641136 360287970189641164 152 1 1224979098644774912 2107 2 1224979098644774914 5 2108 2 1224979098644774914 3 3 0 4 0 33 3 1224979098644774912 360287970189639715 360287970189639723 2107 2 1224979098644774914 9 2108 2 1224979098644774914 3 3 0 4 0 33 3 1224979098644774912 360287970189641136 360287970189641164 2107 2 1224979098644774914 2 3 0 2170 3 1224979098644774916 1369094286720630785 360287970189639680 2122 3 1224979098644774917 5 1224979098644774916 2121 3 1224979098644774918 100 1224979098644774917 2107 2 1224979098644774914 1224979098644774918 2108 2 1224979098644774914 100 4 0 2147483679 2 1224979098644774912 360287970189639680 2147483679 2 1224979098644774912 360287970189640499 2147483679 2 1224979098644774912 360287970189640500 2147483681 3 1224979098644774912 360287970189641462 360287970189641468 2147484188 3 1224979098644774912 82 7 2147484188 3 1224979098644774912 2 2 2147483681 3 1224979098644774912 360287970189641468 360287970189641799 2111 2 1224979098644774914 1 3 0 2133 2 72057594037927936 1224979098644774914 2075 1 72057594037927936
I tried using TweakMB but because the script is different it can't seem to find it to change it.
Mr.Epic114 said:So I used the tweak to recruit troops that vary based on the faction that owns the village. For the player faction it goes goes back to the original way of recruitment. What i'm wondering is if it is possible to recruit troops from the faction I set as my kingdom's culture. (Using the Diplomacy mod for Warband)
Caba`drin said:Mr.Epic114 said:So I used the tweak to recruit troops that vary based on the faction that owns the village. For the player faction it goes goes back to the original way of recruitment. What i'm wondering is if it is possible to recruit troops from the faction I set as my kingdom's culture. (Using the Diplomacy mod for Warband)
This board and the .txt tweaks in this thread are specifically for the original Mount&Blade; for mod-specific questions, please utilize the mod's board. That said, as far as I remember, when you set your faction culture, that means that all recruits for both you and your lords will be of that culture you choose. However, if you'd made a .txt tweak to the Diplomacy file, this feature may be broken.
Marinxar said:Could you please add a way to tweak encumbrance and specifically how much it slows you down on the world map ?
Arnald said:is it possible to tweak the amount of relationship gained from feasts ? and if yes then how ?
Caba`drin said:Arnald said:is it possible to tweak the amount of relationship gained from feasts ? and if yes then how ?
This is calculated in scripts.txt in the script "faction_conclude_feast" and there are 2 things that would be easy to tweak:
You could change the 'divisor' of the relation boost calculated by the quality of the feast. (Quality of the feast divided by this number results in the relationship gained). That will be found toward the end of that script/block of numbers. By default it is 20, so search for that near the end of that block of numbers and before the next script name. A higher divisor, the less relation is added and the lower the divisor, the more relation is added. This will apply to any and all feasts in game.
Or, just a little after you find that 20, you should see
2111 2 <long number> 0
That 0 is the lowest amount that can be added to relation--make that number bigger if you want to raise the floor of the relation added. This will only apply to player-run feasts.