Compilation of 82 little tweaks to the text files to change your gameplay(links)

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Read one of the Trading primers, Profit per good can vary widely especially depending upon trading locations, x10 for wheat sometimes (great profit per dinar, less profit per load, x2 for Oil and Velvet (less profit per dinar, more profit per load)
 
How can i make a menu in castle which has the function of auto recruiting troops for my castle? Pls help me, i'm not a modder, just player and want this function. Thanks and forgive me about my bad english  :ohdear:
 
Daemon Blackfyre I said:
Hi there everyone, I was wondering if somebody could help me change the troop wages for the ACOK (A Clash of Kings) mod.

Here is the script, it's completely different to the original one so I was wondering how to change it:

game_get_troop_wage -1
52 21 1 1224979098644774912 22 1 1224979098644774913 2133 2 1224979098644774914 0 4 0 1073741855 2 1224979098644774912 360287970189639680 31 2 1224979098644774912 360287970189640499 5 0 33 3 1224979098644774912 360287970189641462 360287970189641468 5 0 33 3 1224979098644774912 360287970189641136 360287970189641799 1073742364 3 1224979098644774912 82 7 1073742364 3 1224979098644774912 2 2 540 3 1224979098644774912 2 6 5 0 2171 2 1224979098644774915 1224979098644774912 2133 2 1224979098644774914 1224979098644774915 2105 2 1224979098644774914 1 2107 2 1224979098644774914 1224979098644774914 2108 2 1224979098644774914 11 3 0 4 0 2147483681 3 1224979098644774912 360287970189641136 360287970189641164 152 1 1224979098644774912 2107 2 1224979098644774914 5 2108 2 1224979098644774914 3 3 0 4 0 33 3 1224979098644774912 360287970189639715 360287970189639723 2107 2 1224979098644774914 9 2108 2 1224979098644774914 3 3 0 4 0 33 3 1224979098644774912 360287970189641136 360287970189641164 2107 2 1224979098644774914 2 3 0 2170 3 1224979098644774916 1369094286720630785 360287970189639680 2122 3 1224979098644774917 5 1224979098644774916 2121 3 1224979098644774918 100 1224979098644774917 2107 2 1224979098644774914 1224979098644774918 2108 2 1224979098644774914 100 4 0 2147483679 2 1224979098644774912 360287970189639680 2147483679 2 1224979098644774912 360287970189640499 2147483679 2 1224979098644774912 360287970189640500 2147483681 3 1224979098644774912 360287970189641462 360287970189641468 2147484188 3 1224979098644774912 82 7 2147484188 3 1224979098644774912 2 2 2147483681 3 1224979098644774912 360287970189641468 360287970189641799 2111 2 1224979098644774914 1 3 0 2133 2 72057594037927936 1224979098644774914 2075 1 72057594037927936

I tried using TweakMB but because the script is different it can't seem to find it to change it.

Even though this is an older Mount and Blade thread...there are many Warband tweaks that are applicable from here so since you're asking about ACOK (A Clash of Kings) mod.  This might help you below:


Besides...I was just browsing this thread and saw your question.

The 5 is the percentage to reduce troop wages per leadership point. This shouldn't be raised much, if any, because at 10 it would effectively make troop wages 0 at 10 leadership, but the minimum is 1 so you'd pay 1 for everything.

No guarantees, save a bkup 1st...but this worked for me in other MODs when tested.



P.S.  you could also Tweak the divisor for garrisoned wages  This also works in warband

This is what it looked like in the Mod Europe 1200

Easy  In Scripts.txt look for:

E1200 Lines
calculate_player_faction_wage -1
32 2133 2 1224979098644774912 0 2133 2 1224979098644774913 0 11 1 1224979098644774914 2133 2 1224979098644774915 0 4 0 1073742365 3 1224979098644774914 0 3 541 3 1224979098644774914 0 2 541 3 1224979098644774914 7 360287970189639680 2133 2 1224979098644774915 1 3 0 1073741855 2 1224979098644774914 648518346341351424 31 2 1224979098644774915 1 1650 2 1224979098644774916 1224979098644774914 6 3 1224979098644774917 0 1224979098644774916 1652 3 1224979098644774918 1224979098644774914 1224979098644774917 1653 3 1224979098644774919 1224979098644774914 1224979098644774917 1 3 936748722493063187 1224979098644774918 1224979098644774914 2133 2 1224979098644774920 72057594037927936 2107 2 1224979098644774920 1224979098644774919 4 0 31 2 1224979098644774915 1 2105 2 1224979098644774913 1224979098644774920 5 0 2105 2 1224979098644774912 1224979098644774920 3 0 3 0 3 0 2108 2 1224979098644774913 2 2121 3 1224979098644774921 14 144115188075856826 2107 2 1224979098644774912 1224979098644774921 2108 2 1224979098644774912 14 2120 3 72057594037927936 1224979098644774912 1224979098644774913

The 2 is what it divides garrisoned troops' wages by (default 2, so 1/2 price), 3 would be 1/3 price...

This worked in Sword & Axe, should work here too.


 
Hallo,
I desperatelly seeking for tweak that can slow down map movement of parties. There is a script below. Any idea which numbers are arguments with influence on the speed?

game_get_party_speed_multiplier -1
6 23 2 1224979098644774912 1 1608 2 1224979098644774913 1224979098644774912 4 0 31 2 1224979098644774913 2 2075 1 180 3 0
 
So I used the tweak to recruit troops that vary based on the faction that owns the village. For the player faction it goes goes back to the original way of recruitment. What i'm wondering is if it is possible to recruit troops from the faction I set as my kingdom's culture. (Using the Diplomacy mod for Warband)
 
Mr.Epic114 said:
So I used the tweak to recruit troops that vary based on the faction that owns the village. For the player faction it goes goes back to the original way of recruitment. What i'm wondering is if it is possible to recruit troops from the faction I set as my kingdom's culture. (Using the Diplomacy mod for Warband)

This board and the .txt tweaks in this thread are specifically for the original Mount&Blade; for mod-specific questions, please utilize the mod's board. That said, as far as I remember, when you set your faction culture, that means that all recruits for both you and your lords will be of that culture you choose. However, if you'd made a .txt tweak to the Diplomacy file, this feature may be broken.
 
Caba`drin said:
Mr.Epic114 said:
So I used the tweak to recruit troops that vary based on the faction that owns the village. For the player faction it goes goes back to the original way of recruitment. What i'm wondering is if it is possible to recruit troops from the faction I set as my kingdom's culture. (Using the Diplomacy mod for Warband)

This board and the .txt tweaks in this thread are specifically for the original Mount&Blade; for mod-specific questions, please utilize the mod's board. That said, as far as I remember, when you set your faction culture, that means that all recruits for both you and your lords will be of that culture you choose. However, if you'd made a .txt tweak to the Diplomacy file, this feature may be broken.

No it works fine, I can recruit Nords from villages that are now Nord lands. Once I start my own kingdom, If I set my kingdom's culture to Nord my lords will recruit Nord troops but the recruits in my kingdom's villages is based on how it was at the start of the game. For example if I take D'hirim and my culture is nord, I will still recruit Swadians in my villages. I am just wondering if this can be changed based on the culture I chose. Sorry if i'm on the wrong board.
 
Can I change the color and transparency of my own party???


Actually I am very bored of that regular green colour it always have.....
 
Arnald said:
is it possible to tweak the amount of relationship gained from feasts ? and if yes then how ?

This is calculated in scripts.txt in the script "faction_conclude_feast" and there are 2 things that would be easy to tweak:

You could change the 'divisor' of the relation boost calculated by the quality of the feast. (Quality of the feast divided by this number results in the relationship gained). That will be found toward the end of that script/block of numbers. By default it is 20, so search for that near the end of that block of numbers and before the next script name. A higher divisor, the less relation is added and the lower the divisor, the more relation is added. This will apply to any and all feasts in game.

Or, just a little after you find that 20, you should see
2111 2 <long number> 0
That 0 is the lowest amount that can be added to relation--make that number bigger if you want to raise the floor of the relation added. This will only apply to player-run feasts.
 
Caba`drin said:
Arnald said:
is it possible to tweak the amount of relationship gained from feasts ? and if yes then how ?

This is calculated in scripts.txt in the script "faction_conclude_feast" and there are 2 things that would be easy to tweak:

You could change the 'divisor' of the relation boost calculated by the quality of the feast. (Quality of the feast divided by this number results in the relationship gained). That will be found toward the end of that script/block of numbers. By default it is 20, so search for that near the end of that block of numbers and before the next script name. A higher divisor, the less relation is added and the lower the divisor, the more relation is added. This will apply to any and all feasts in game.

Or, just a little after you find that 20, you should see
2111 2 <long number> 0
That 0 is the lowest amount that can be added to relation--make that number bigger if you want to raise the floor of the relation added. This will only apply to player-run feasts.

thanks, right now i am still early in the game and cant test it but if i got it right changing "20" to something like "10" should double relationship gained right ? also will this affect the relationship gained during feast or only at the end of the feast ? in other words when i talk to a lord that came to my party will i get +1 relationship as always or with this change it will be +2 ? or this will change only the rep i get at the end of the feast ? (which is fine anyway)

EDIT: i just realized it's "faction_conclude_feast" so i guess it's only for when feast ends, thanks again
 
Right, the above changes are for the bumps for those who are at the feast when it ends.

For the relation changes you get while talking with folk during the feast, see the conversations.txt file.

Find the line: "I wish to welcome you to my hall on this auspicious occasion. Now, what is it?" Following that text, you should be looking for the number 2 followed by a 3 and preceded by a series of long numbers. That '2' is the amount of relation you gain by talking with the host of the feast.

In the similar way, find "To your health, {sire/your Highness}. Long may you reign. What is your bidding?" and following that you should find the number 1 followed by a 3 and preceded by a series of long numbers. That '1' is the amount of relation you gain by talking with other lords while they attend your feast.
 
@Caba'drin do you happen to know how i can make vassals accept troops like in native ? i am playing floris (gameplay) right now vassals wont accept many troops from me, playing ACOK mod which also uses diplomacy i had a bad experience with this limit, knights that i was giving to lords were disappearing from their parties after a few hours, all of them :mad: :mad: :mad:, dunno for sure if it's diplomacy or maybe that mod was messed up

so now if i have a lord with 80 troops and i give him 100 knights will he keep them or will they disappear because of the limit ? if that's the case how can i tweak this ? if possible ofc
 
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