Now, I got the Module System to download, it seems that for some reason, the download works icky for that file alone.
I will take a look in the files soon, and then contact Cesar with my observations. Also, if there is a base to work on, I will contact all the Europe 1200 members to see who's aboard or could help, if only a bit on the respective roles. I will contact those people for those roles:
Cèsar de Quart -> Texturing, Research, others. //He already said he is willing to help, if only a bit, so I am glad to discuss things
Revan Shan -> Uploader, Herald. //Revan was inactive for a time, his mod too(
), but I will contact him to see if he is interested in anything
Mykami -> Drawing. //Artwork is always important and Europe 1200 has some of the best around
Quapitty -> Scene making, Texturing. //Quapitty is still active, I will contact him, because scenes are always good
mihailo.razvigor -> Research, others.//Mihailo has written his farewells and he is inactive. I will contact him, though.
Tsewe -> Scene making, Research.//Same.
NikeBG - > Research.//Nike is very much active and I hope he will help us. From a quick look I took in the files, I saw many things that can be updated with research.
Also, if you Subitai were willing to help, it'd be great.
About the Hispania 1200 mod: So far, it has been in my absolute top 10 of Warband mods. I love the attention to details, the environments and the graphics. It is good that it's open source, but I will contact them anyway, to be on the safe. The scenes are pretty much plug and play, I think, although if they made changes to scripts, it's a bit more complicated. I'll have to ask. And of course, if quapitty will take part, he knows best.
EDIT:
Okay, I'm afraid I have some bad news.
The module system that Cesar has problems. The main and most serious one is that it is incomplete. There are files missing and there are parts of files missing. I have tried doing two things. Firstly, adding some of my files to fill the missing ones. Secondly, to fill the black spaces with place-holder scripts(there were parts missing from presentation files and from the scene props file), so that the compiler had no error, but in the game they were blanks, to be filled later. The second one has succeeded to a degree. The first one didn't. The mod asks for its specific files, it has in them many added scripts that I don't have, as I don't have the files.
My guess is, that Korinov sent some time ago some files to Cesar for safe-keeping. That is very serious, as we cannot compile a full module with these. We can write and script and code, but it will amount to nothing, if we cannot 'convert' them into files the game engine can read.
Another issue, equally serious is that there are
8 factions in this module system and
3 Orders. In the final version, there are
52 factions and
4 orders. That means, we are missing 44 factions and 1 Order. While we can eventually add them, providing we somehow fix the fatal module system errors, consider that: It took 3 full years to add them. I am not even counting the various scripts, textures, banners, scenes, troops, lords and map placement of them.
I am willing to hear suggestions and ideas, but if we cannot compile the module files, we don't have anything, we cannot build anything. So, we need that last version's files.