Lukee123
Recruit
I'm just getting annoyed with how war operates in this game- You capture lords, put them in a keep and they escape 2 days later, execute them? people hate you! I had a castle full of enemy lords with captured castles put I still have to pay ridiculous amounts of tribute to make peace, and then they just escape, re gen huge armies and keep attacking until you wipe them out or another kingdom declares war, something needs to be done here-
-Capturing an enemy faction leader should provide a major advantage to peace resolution
-Something needs to be done about prisoner lords- Dungeons or something- How can they just escape 2 days later every time?? Make them expensive with escape missions/bribes/garrison or guard buffs etc but just do something to combat them escaping and amassing an army just to put them back again
-Opportunities for prisoner exchanges for high value lords
-UI needs access to to mercenaries and lord/fief distribution on a wider level- Call a war council option to hire merc factions with manageable contracts/lengths of time and be able to assign lords fiefs/command without having to search for them around the map
-More advanced ai on how peace terms are calculated- A major loss of a big army should have larger sway in the balance of the war/peace terms
War just seems like a constant chase between a cat and a mouse in this state with no depth into diplomacy- Surely I cant be the only one who thinks this??
-Capturing an enemy faction leader should provide a major advantage to peace resolution
-Something needs to be done about prisoner lords- Dungeons or something- How can they just escape 2 days later every time?? Make them expensive with escape missions/bribes/garrison or guard buffs etc but just do something to combat them escaping and amassing an army just to put them back again
-Opportunities for prisoner exchanges for high value lords
-UI needs access to to mercenaries and lord/fief distribution on a wider level- Call a war council option to hire merc factions with manageable contracts/lengths of time and be able to assign lords fiefs/command without having to search for them around the map
-More advanced ai on how peace terms are calculated- A major loss of a big army should have larger sway in the balance of the war/peace terms
War just seems like a constant chase between a cat and a mouse in this state with no depth into diplomacy- Surely I cant be the only one who thinks this??
Last edited: