See the second question and answer in Frequently Asked Questions Thread (although, you may not like the answer).bomber2 said:yea... doesn't help theres no info there apart that its a beta no eta on next version :/ so many new nations im itching to have a go at them
Edit: no answer? is anybody even alive on this forum
- Each skill point invested on Prisoner Management now allows you to carry 10 extra prisoners (it was 5 before).
- Added slave traders in several towns (mostly coastal mediterranean, scottish and scandinavian cities). They will pay 250 denars for each prisoner, no matter his/her level.
I second this! the party inventory could much the task like in 1257Black_Scythe said:- Each skill point invested on Prisoner Management now allows you to carry 10 extra prisoners (it was 5 before).
- Added slave traders in several towns (mostly coastal mediterranean, scottish and scandinavian cities). They will pay 250 denars for each prisoner, no matter his/her level.
Another source of good income for early game. Excellent! BTW, it would be really amazing to find a solution for placing more loot in inventory... it would make the early game easier, since it is generally the hardest part of the game.
Cruger said:- Amount of troops in castle garrisons increased by 65%. Town garrisons by 25%.
Korinov said:We've reduced (significantly) the number of days you need to besiege a castle/town to be able to take it by surrender. On the other hand, dunno how much you've played this mod but until now we had basically kept Native's garrisons (with a very minor increase I think, except for the towns) while most factions are way, way larger than Native factions in terms of the quantity of troops they can assemble for a campaign. So we typically had a castle with a garrison of 90-95 soldiers being stormed by armies consisting of eight or nine lords (at least), each one with about 70-90 soldiers, which made a total of around 700 guys (at least)... and the way the AI does it, they just besieged the castle for like two days then stormed it in a matter of hours by sheer superiority of numbers.
I'm yet to do some testing but I don't think taking castles personally with, say, a force of about 100 soldiers, will become much more difficult if you have troops of enough quality.
Glad to know someone actually reads the changelog before asking in other thread btw
The siege days are lowered meaning you will have to siege more.wolfgary said:Seems I have to shoot more enenmy garrison guys down the walls before claiming my own castle, and the piercing damage of the ennemy missile troops is really annoying BTW.
To make this realistic the food should ran out earlier for bigger garrisons making them harder to assault and easier to starve to surrender. Also the number of men capable of resistance should decrease as the food runs out...Korinov said:Wanted to say that I've finally decided to leave the garrison increase for castles at only the 50%, instead of the originally planned 65%. I've done some testing and I can say I still find most castles perfectly 'stormeable' provided you have a good warparty. In any case we'll see how the majority of players cope with it... honestly I don't think it'll really be a problem.
Jason L. said:To make this realistic the food should ran out earlier for bigger garrisons making them harder to assault and easier to starve to surrender. Also the number of men capable of resistance should decrease as the food runs out...