Horses can't bump team mates. That mean that cavalry can rush into a duel with no consequences. It looks like this behavior is hardcoded in Mission.ChargeDamageCallback. Could you maybe move that in a GameModel so we can override it? Thanks.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.