Ok so I've often read how E1200 is too big for Warband and how people are always looking for ways to reduce the LAG you get when your traveling on the Main Map of the game.
Backstory:
I did some digging around and found some information about reducing the numbers of Bandits in how they spawn. Of course from "TML". Basically, that the travel LAG would be reduced if you had less bandits.
So tonite I tried a tweak to reduce the number of bandits in E1200. I'm going to say that for SURE = there was an improvement. There was still an occasional very tiny tick here or there but for the most part I could run (travel) long distances with NO lag. Obviously when the game is thinking or about to announce a major event like "France declaring War on England"...then it might pause for a sec.
But for sure, in my personal game Travel has been greatly improved!
Other details:
- I want to say that i've tried many of the troubleshooting tips provided in many different LAG FIX posts from all over the forums. This is the only significant thing that really improved my staggering travel lag in E1200.
- Of course, I think this is more for people like me who are further along in a campaign and not really interested in fighting bandits that much anymore.
- The unfortunate trade off is of course, LESS bandits to fight. Suks if you're just starting out and you need to fight bandits.
Again my purpose in this was to REDUCE map travel Lag.
* There is also another tweak that could change the spawn time on the bandits...thus making it very rare. Essentially that might be useful for people with weaker systems that just can't stand the stuttering. I'll put up my info on that as well if anyone is interested. I'm still kinda playing with it.
Backstory:
I did some digging around and found some information about reducing the numbers of Bandits in how they spawn. Of course from "TML". Basically, that the travel LAG would be reduced if you had less bandits.
So tonite I tried a tweak to reduce the number of bandits in E1200. I'm going to say that for SURE = there was an improvement. There was still an occasional very tiny tick here or there but for the most part I could run (travel) long distances with NO lag. Obviously when the game is thinking or about to announce a major event like "France declaring War on England"...then it might pause for a sec.
But for sure, in my personal game Travel has been greatly improved!
Other details:
- I want to say that i've tried many of the troubleshooting tips provided in many different LAG FIX posts from all over the forums. This is the only significant thing that really improved my staggering travel lag in E1200.
- Of course, I think this is more for people like me who are further along in a campaign and not really interested in fighting bandits that much anymore.
- The unfortunate trade off is of course, LESS bandits to fight. Suks if you're just starting out and you need to fight bandits.
Again my purpose in this was to REDUCE map travel Lag.
Heres the way to change the maximum number of Bandit types spawned
Open up scripts.txt and search for: spawn_bandits -1
- Once there, the numbers to look at are 2147483678 2 1224979098644774917
That's a less than check, if the total parties on the map is less than (?) when the script is run, it spawns more.
- There are 4 instances of this number series to look for and it's the numbers in Red right after them:
2147483678 2 1224979098644774917 4 = Marauders
2147483678 2 1224979098644774917 3 = Bandits
2147483678 2 1224979098644774917 2 = Brigands
2147483678 2 1224979098644774917 6 = Looters
If you want to see the actual E1200 lines:
spawn_bandits -1
48 2281 3 1224979098644774912 648518346341351483 648518346341351482 11 1 1224979098644774913 1609 2 1224979098644774914 1224979098644774913 4 0 1073741855 2 1224979098644774914 576460752303423501 1073741855 2 1224979098644774914 576460752303423500 1073741855 2 1224979098644774914 576460752303423499 31 2 1224979098644774914 576460752303423494 2281 3 1224979098644774915 648518346341351424 1224979098644774913 4 0 2147483678 2 1224979098644774912 1224979098644774915 1680 2 1224979098644774916 1224979098644774913 2147483678 2 1224979098644774916 1 1232 1 1224979098644774913 3 0 3 0 3 0 4 0 2310 2 1224979098644774917 576460752303423500 2147483678 2 1224979098644774917 4 1103 1 20 1100 2 648518346341351424 576460752303423500 3 0 4 0 2310 2 1224979098644774917 576460752303423499 2147483678 2 1224979098644774917 3 1103 1 20 1100 2 648518346341351424 576460752303423499 3 0 4 0 2310 2 1224979098644774917 576460752303423501 2147483678 2 1224979098644774917 2 1103 1 20 1100 2 648518346341351424 576460752303423501 3 0 4 0 2310 2 1224979098644774917 576460752303423494 2147483678 2 1224979098644774917 6 1103 1 20 1100 2 648518346341351424 576460752303423494 2133 2 1224979098644774918 72057594037927936 4 0 200 1 504403158265495623 1603 3 1224979098644774918 262144 1 5 0 1603 3 1224979098644774918 262144 0 3 0 3 0
Details:
- What I did was to lower each spawn check to 1.
- You could also put 0 for looters if you didn't want to see them anymore... or whatever you decide.
- I turned on Cheat Ctrl + T to see how many bandits of ANY type where roaming around.
- Then I hunted and killed as many of each type I could find.
- After a couple of days only...I noticed very few bandit types available that I could see and a big difference in my travel lag. I could go LONG distances w/o stuttering.
Lastly, I do have a decent PC system for running Warband with plenty of ram and a good video card. But still, I needed this tweak to help me.
Open up scripts.txt and search for: spawn_bandits -1
- Once there, the numbers to look at are 2147483678 2 1224979098644774917
That's a less than check, if the total parties on the map is less than (?) when the script is run, it spawns more.
- There are 4 instances of this number series to look for and it's the numbers in Red right after them:
2147483678 2 1224979098644774917 4 = Marauders
2147483678 2 1224979098644774917 3 = Bandits
2147483678 2 1224979098644774917 2 = Brigands
2147483678 2 1224979098644774917 6 = Looters
If you want to see the actual E1200 lines:
spawn_bandits -1
48 2281 3 1224979098644774912 648518346341351483 648518346341351482 11 1 1224979098644774913 1609 2 1224979098644774914 1224979098644774913 4 0 1073741855 2 1224979098644774914 576460752303423501 1073741855 2 1224979098644774914 576460752303423500 1073741855 2 1224979098644774914 576460752303423499 31 2 1224979098644774914 576460752303423494 2281 3 1224979098644774915 648518346341351424 1224979098644774913 4 0 2147483678 2 1224979098644774912 1224979098644774915 1680 2 1224979098644774916 1224979098644774913 2147483678 2 1224979098644774916 1 1232 1 1224979098644774913 3 0 3 0 3 0 4 0 2310 2 1224979098644774917 576460752303423500 2147483678 2 1224979098644774917 4 1103 1 20 1100 2 648518346341351424 576460752303423500 3 0 4 0 2310 2 1224979098644774917 576460752303423499 2147483678 2 1224979098644774917 3 1103 1 20 1100 2 648518346341351424 576460752303423499 3 0 4 0 2310 2 1224979098644774917 576460752303423501 2147483678 2 1224979098644774917 2 1103 1 20 1100 2 648518346341351424 576460752303423501 3 0 4 0 2310 2 1224979098644774917 576460752303423494 2147483678 2 1224979098644774917 6 1103 1 20 1100 2 648518346341351424 576460752303423494 2133 2 1224979098644774918 72057594037927936 4 0 200 1 504403158265495623 1603 3 1224979098644774918 262144 1 5 0 1603 3 1224979098644774918 262144 0 3 0 3 0
Details:
- What I did was to lower each spawn check to 1.
- You could also put 0 for looters if you didn't want to see them anymore... or whatever you decide.
- I turned on Cheat Ctrl + T to see how many bandits of ANY type where roaming around.
- Then I hunted and killed as many of each type I could find.
- After a couple of days only...I noticed very few bandit types available that I could see and a big difference in my travel lag. I could go LONG distances w/o stuttering.
Lastly, I do have a decent PC system for running Warband with plenty of ram and a good video card. But still, I needed this tweak to help me.
* There is also another tweak that could change the spawn time on the bandits...thus making it very rare. Essentially that might be useful for people with weaker systems that just can't stand the stuttering. I'll put up my info on that as well if anyone is interested. I'm still kinda playing with it.