They all have a similar problem with the troop they want to talk about being troop -1, which doesn't exist. The player is 0, and everything else, even a cow, has a number that serves as row index to the large array troops. So finding the name of row (-1) is an impossible task.
I found useful the recent messages http://imageshack.com/a/img924/2520/pwGyfh.jpg
I won't have time to chase quests today. I need to make a build for our twitch streamer tonight, but that means doing balancing and more focus on fixing the placement on map of bandits and villages etc. This is also a good time to move lords so I can hot patch later a v135 giving kingdom patrols and scouts and reducing lengths of time stuck in loops (which cause fast movement "stutter"). I reckon he needs about 2 weeks to come up to speed in terms of really understanding what is different about Phantasy 2017. I've asked him to avoid for now Necros as I haven't done squat with them but maybe on another week I can hot patch something about morale and troop limits for skeleton and zombie skins (and block normal players from hiring them as how would they control them? They shouldn't even be allowed to listen to formations commands without a player necro giving some communications path). And in my opinion, player necros maybe need to be (only) evil clerics, not mages, if they want to multi-class. In all cases, they are Guspav's problem, not mine. His pace is fine by me; he can update them if he has a calling to do so.
I'll take responsibility to adjust skeletons and zombies to not get buffs from food/drink, not to consume food/drink, to have reduced morale changes (good or bad), and to cost 1/2 normal against party size for necro flagged players. I'll take responsibility to block hiring troops with 2 or more difference in alignment (so neutral can hire evil, evil can hire "extra evil" (which is very rare), good can hire neutral but not evil (and good itself is rare). This should also apply to companions. But those are v135 changes, as they can be hot patched without burning the save game.
I'd like to preserve v134 saves a little longer than usual, or open a parallel 140 series to keep it straight what saves are never going to be compatible.
It does need to put something to block multi-class "I want one of everything". Just not today.
I should also be able to hot patch Elven armor as it finishes getting remade at our (newly joined) part time modeller. He does really high quality work. After retooling Elvish armor, he is making 5 items for me then a special mount, and if he ever has loose time after that I asked for female armors. I'll update my schedule so the next week is better laid out for planning. He's asked me to be more "organized", as if I don't plan enough for calendar schedule purposes.
I found useful the recent messages http://imageshack.com/a/img924/2520/pwGyfh.jpg
I won't have time to chase quests today. I need to make a build for our twitch streamer tonight, but that means doing balancing and more focus on fixing the placement on map of bandits and villages etc. This is also a good time to move lords so I can hot patch later a v135 giving kingdom patrols and scouts and reducing lengths of time stuck in loops (which cause fast movement "stutter"). I reckon he needs about 2 weeks to come up to speed in terms of really understanding what is different about Phantasy 2017. I've asked him to avoid for now Necros as I haven't done squat with them but maybe on another week I can hot patch something about morale and troop limits for skeleton and zombie skins (and block normal players from hiring them as how would they control them? They shouldn't even be allowed to listen to formations commands without a player necro giving some communications path). And in my opinion, player necros maybe need to be (only) evil clerics, not mages, if they want to multi-class. In all cases, they are Guspav's problem, not mine. His pace is fine by me; he can update them if he has a calling to do so.
I'll take responsibility to adjust skeletons and zombies to not get buffs from food/drink, not to consume food/drink, to have reduced morale changes (good or bad), and to cost 1/2 normal against party size for necro flagged players. I'll take responsibility to block hiring troops with 2 or more difference in alignment (so neutral can hire evil, evil can hire "extra evil" (which is very rare), good can hire neutral but not evil (and good itself is rare). This should also apply to companions. But those are v135 changes, as they can be hot patched without burning the save game.
I'd like to preserve v134 saves a little longer than usual, or open a parallel 140 series to keep it straight what saves are never going to be compatible.
It does need to put something to block multi-class "I want one of everything". Just not today.
I should also be able to hot patch Elven armor as it finishes getting remade at our (newly joined) part time modeller. He does really high quality work. After retooling Elvish armor, he is making 5 items for me then a special mount, and if he ever has loose time after that I asked for female armors. I'll update my schedule so the next week is better laid out for planning. He's asked me to be more "organized", as if I don't plan enough for calendar schedule purposes.