So, patch 2 bugs report :
The
ENTRY POINTS , these da.n
entry points , almost -siege/battle- indoor scenes still with wrong or even without any entry points !!!!
pictures time :
khaldim capital (incorrect entry points and town walkers) :
where's the prison and the lord's castle ?(some scene are really empty)
the new mountain scene : no entry points ( and less trees please, yes it's a beautiful scene but not fun to play with all these trees ...)
the famous siege scene "stuck" still here
castle siege scene (no entry points again)
katshind siege scene (entry points, of course)
my army, but where's the enemy ?
they are stuck here :
I find the mod a little dark at night (can't see almost nothing)
few other minor problems :
khaldim freelancer :
some missing textures :
troop tree inventory (displays the player's inventory)
"gashajin heavy horseman" upgrade to "gashajin heavy horseman"
"not have any feet" troops
and knight (me) without head
finally the unique lord with banner
(Lav's banner script bug? )
Train the paysans quest, the final battle : medieval
(native) paysans vs heavy (17th century) armoured bandits !
IMHO longbowmen are too overpowered,
very cheap and easy to train (level19) : player can exploit it
and also the noble troops are too accessible (maybe by making the recruitment of nobles only under some circumstances ...)
and please, think to remove these PL plants, it's ugly, resource consuming and it made troops stuck
Other than that I had a great weekend playing your awesome mod : joined the Provinces (my favorite faction), conquered a city, and I intend to build a manifacture on it (to produce modern troops), so I have some questions (even if it's the wrong topic, sorry
), is that the provinces have the ability to produce modern troops? or it's imperative to join the rebels?