WizardOfAtlantis said:
While playing the latest version, I got stuck in Jelkala and couldnt get out of town after getting some training in fishing (if that matters). There were two Leave options in the main town menu, but neither let me leave (this was after waiting using the space bar to finish my fishing training, if that matters).
When you get stuck in town go to tavern and press esc to save and exit (or exit). Then load the game again and go.
I usually "rest in town" until it stops saying I need to spend more time; when I have cheat menu enabled the messages seem to go to recent messages and are lost on the main screen but they display nicely when cheat menu is off. I put a toggle at the cheat menu to toggle it off and in camp: actions: there is a turn cheats on which is so-so successful (it toggles on and off fine AFTER the first activation of cheat menu
which is ctrl ~ (tilde, its above Tab on my PC) then in lowercase as one word cheatmenu
I feel this is from too many events doing forced rest such as crafting AND guild training/lessons or learning bard songs PLUS guild training/lessons.
Its something Cernunos hadn't been able to remove but tied to the auto-enter town function, so I normally turn off auto-reenter town in my coding and thus much of the time when for example resting for so many gold per night you actually end up outside the town when the period is over. At least that's better for me than stuck in town.
Its something inherited from the Rigale code, that I would like to do away with when I find the precise cause. I'd be satisfied with fewer things that waste time for that matter, as its only time wasting things that have that risk. I'll experiment further with removing the forced rest calls and make everything based on a busy timer that just blocks doing another time wasting activity until the timer clears. I did that so far with lessons and training but not gathering, minstrel songs, or all the crafting. I also had one forced rest call from earlier uncommented that I can recommend just to watch stability. The mo has somewhat under 3 people even play it, and they seldom feed back, which puts me at a disadvantage. Its not like Perisno where I'd get peppered with a few hundred replies a week after making changes...
- GS