brasidus, while I don't disagree with your overall point, I think your supporting statements were a bit. . . unsupportive.
The ability to -maintain- an edge over a long period of time is not intrinsic to a sword. Rather, it's ability to -take- an edge is. Bronze could do that. Likewise, the structural integrity of a sword is not intrinsic either, or swords even in the early medieval period would not class, as they had a strong tendency to warp and bend with use.
That is very much like the Broadsword of the game. It is less pointed than regular Type XIV swords, but still has a tapering towards the point like 'our' broardsword. I would even go so far to say that this isn't a XIV, but more of a XIVa (which I haven't heard of though, just made it up). So the ingame sword seems to have at least some historical basis, though of course not the name.
There are some serious disparities, however, that keep this comparison from ringing anywhere close to truth.
The broadsword (I use this term to refer to the M&B item only) has some issues. The foremost is its size. This is a truth of all the vanilla M&B swords. Honestly, I think Armagan should consider bringing Raptor on to design the game's swords. He has a much better grasp of size and proportions. All of the Vanilla swords are obscenely large.
The second issue is the hilt. The hilt gives the sword a very 'fantasy' look. It could vaguely be said to resemble, in basic shape, a Celtic style. But even if we accept that - it also has an especially long grip. The sword, while one-handed, has a grip clearly long enough for two hands. This throws the proportions of the weapon totally off.
As a matter of fact, I'd say it more closely resembles, overall, a Type XIII. Even so - the overall fantasy style of the weapon precludes it from really being easily compared with any historical weapon, directly.
It would be so sweet if the ingame broadsword actually looked like that.
Yes, yes it would. It would be sweet, overall, if the weapons in the game looked a little more. . .right.