Eternal said:
Monday 12/2/12: How long should round times be?
Vote A: 6 minutes (incumbent)
Reducing the round times to 5 minutes only wins us 30 seconds if the teams are waiting for MoTF, while greatly increasing chances that rounds will be drawn (thus increasing the overall match length significantly) on larger maps. I'm not convinced that is an acceptable trade-off, thus my vote.
On another note, here's a clarification regarding seed assignment in the tournament. It has been brought to our attention (thanks Calamity!) that Challonge sucks at fairly assigning "top" and "bottom" seeds: some teams get way more "tops" (choice of attacker or defender) than others, conversely some teams may get almost all "bottoms". We needed to find a better way to assign seeds so it's fair. The way it was solved in CJTT (random roll at the beginning of each round) is only fair if there is a large number of teams. A better way is to generate the seeds before the tournament starts and make sure the seeds are fair, which is only possible if there is an odd number of teams in the tourney. If there is an even number of teams, some teams will have 1 more "bottom" seed than they have "tops", and other teams will have 1 more "top" seed. That's the best you could possibly do.
Fair seed assignments are, of course, not unique and can be randomized: as soon as we know the number of teams registered, I'll generate the seed assignments for abstract [Team 1, ... Team n] (
and if I'm not too lazy I'll write a JavaScript program for use in all the future tournaments here you go:
http://jsfiddle.net/9gg78/3/) . Then we'll have someone (preferably a tournament admin who is not on any of the teams) randomly assign every team a number that will link them to the corresponding seed assignments. That way it would be as fair as possible in both the number of "top" and "bottom" seeds and in who gets "top" or "bottom" in any specific match.
Finally, following WilySly's suggestion I'll try to bring in more new maps into the tournament: in addition to the maps in the Plains Map Pack, I might include some of the ready-made maps in the "mixed" and "closed" categories. I have a few solid maps on my mind, but we still need to playtest them. So, I'll make sure they are deployed on at least one North American server (either USA_Event or Balion_WarRoom) so that you could playtest them. The information about the maps ready for playtest and their location is going to be on the same page as the same info regarding the Plains Map Pack: https://github.com/KissMyAxe/pimp/wiki/TestReady . Once again, teams/clans are free to arrange playtests on their own, but if you are unable to do so just send me a PM and I'll pair you with another clan or team. Just make sure to post detailed feedback about the maps you've played.