Need More Info General Assertin Failed! Expression: version == SHADER_CACHE_VERSION

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Version number
v1.1.3
Branch
Main
Modded/unmodded
Unmodded
I was prompted when I opened the editor

Assertin Failed!
C:\Develop\MB3\Source\Engine\Rgl\rglShader_manager.cpp:439
Expression:version == SHADER_CACHE_VERSION


And it appears when I load the big map:
  • vista_record_tileset_!=nullptr
  • (false) && "There is something wrong, plese contact Abdullatif about that."
When you click Ignore, the editor prints:
d3d_device_context_->Map at rglGPU_device::lock_texture Failed! GPU 设备实例已经暂停。使用 GetDeviceRemovedReason 以确认相应措施
My configuration: windows 11 CPU:AMD5800X GPU: AMD6700XT
 
Hi! It's me the Abdullatif you are looking for. Did you forget to check your module of interest via the Launcher at the beginning? If you did, then it's probably because of that. If it happens right after you open the editor, before trying to access any scene or something, then I may need you to upload your crash dump via our crash uploading system.
 
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