Whall
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Any idea why my submodule is causing weapons to be tagged with multiple copies of the same type? For example a couch lance will have 2 in game tags of couch lance and 2 tags of twohanded.
I have disabled all mods, started a new game, replaced all info on the custom modules with unmodded game data (instead of custom weapons, it actually loads the vanilla weapons). The only thing active is this submodule and it messes up lots of weapon tags.
I have disabled all mods, started a new game, replaced all info on the custom modules with unmodded game data (instead of custom weapons, it actually loads the vanilla weapons). The only thing active is this submodule and it messes up lots of weapon tags.
Code:
<?xml version="1.0" encoding="utf-8"?>
<Module>
<Name value="Thamaskene Glaive"/>
<Id value="Thamaskene Glaive"/>
<Version value="v1.0.0"/>
<SingleplayerModule value="true"/>
<MultiplayerModule value="false"/>
<DependedModules>
<DependedModule Id="Native"/>
<DependedModule Id="SandBoxCore"/>
<DependedModule Id="Sandbox"/>
<DependedModule Id="CustomBattle"/>
<DependedModule Id="StoryMode" />
</DependedModules>
<SubModules/>
<Xmls>
<XmlNode>
<XmlName id="Items" path="customitems"/>
<IncludedGameTypes>
<GameType value = "Campaign"/>
<GameType value = "CampaignStoryMode"/>
<GameType value = "CustomGame"/>
</IncludedGameTypes>
</XmlNode>
<XmlNode>
<XmlName id="CraftingTemplates" path="customcraftingtemplates"/>
<IncludedGameTypes>
<GameType value = "Campaign"/>
<GameType value = "CampaignStoryMode"/>
<GameType value = "CustomGame"/>
</IncludedGameTypes>
</XmlNode>
<XmlNode>
<XmlName id="WeaponDescriptions" path="customweapondescriptions"/>
<IncludedGameTypes>
<GameType value = "Campaign"/>
<GameType value = "CampaignStoryMode"/>
<GameType value = "CustomGame"/>
</IncludedGameTypes>
</XmlNode>
<XmlNode>
<XmlName id="CraftingPieces" path="customcraftingpieces"/>
<IncludedGameTypes>
<GameType value = "Campaign"/>
<GameType value = "CampaignStoryMode"/>
<GameType value = "CustomGame"/>
</IncludedGameTypes>
</XmlNode>
</Xmls>
</Module>
Last edited: