Cyber_Donkey
Recruit
I sure does sound beautiful! I can't wait to go into battle with 4 different types of guns, and realize I have no ammo!...lol
Whoah.Zimke Zlovoljni said:so far:
20 new firearms (hand guns,wheellocks,arquebussies,muskets)
new amo,
66 new shields
190 new helmets,
53 new armor variations,
started work on plate armors yesterday.
NaimaR said:Whoah.Zimke Zlovoljni said:so far:
20 new firearms (hand guns,wheellocks,arquebussies,muskets)
new amo,
66 new shields
190 new helmets,
53 new armor variations,
started work on plate armors yesterday.
Zimke Zlovoljni said:Well we don't need to code them but it would be better to have them in python, that would ease the job in future modifications. Adding conversations and npc's will take time too,maybe some new companions and their conversations, quests also..have i forgot something?
Power-Up said:Suweetness.
I'm currently learning how to mod using Custom Commander as a base instead of Native also. I can imagine just how big of a workload it is to do everything in AoC II, so yeah...I'd rather you guys take your time to add as much as possible and work out all the kinks. Looking at all the progress and potential addittions to AoC II, I've gotten a gut feeling that AoC II will revolutionize the WB gaming community, but that's just my opinion.
I completely agree with you. You should see the hours i put in to get all those mergers to work properlyGinKhan said:Its my opinion too. AOC II is the ultimate "mod merge" mod. If mod's were racehorses, AOC II would be a champion thoroughbred
I completely agree with you. You should see the hours i put in to get all those mergers to work properly