Lopezgdanny
Recruit
Does anyone like the new combat AI for 1.2 beta?
Before anything, I play on the "normal" difficulty.
I see everyone justs randomly blocks a lot, and for me, it's annoying.
If I go with a horse and a spear, and I'm trying to hit some random looter, they start doing that "random blocking dance" every second or so, and most of the times, block my attacks, because I can only hit from up and down with a lance, and they most likely only block on those patterns (I'm not sure if they react on which button I press to attack or what they do).
Before the patch, I felt the combat was more... alive? I don't know how to call it, but now it feels so unnatural.
If I go with a lance to try to attack some foot soldier with a spear, or a mounted unit with a spear, or any NPC unit in general, they start blocking to all sides (which looks like they are having a seizure, or dancing). Even the tutorial was annoying, It was a pain to try to beat the veteran tutorial master while using a shield and a spear, in the end I beated him by kicking him a lot, trying to make him remove his shield. Before that I could wait for "an opening" and then hit, but now they seem to "randomly" block, but I don't know if I'm unlucky or what, but they block most of my attacks with that "random" blocking, this became some rng, and the "solution" to try to hit them was to just randomly spam te attack until they decided to wrongly block, so my attack hits them, and I don't find any fun in that.
I liked to do the arena open battle a lot (on normal AI, I'm too underskiled to try it on the harder levels) but now combat became a pain...
I am wondering if this change is definitive, and if my opinion is an unpopular one.
I just hope they put something like the old AI as an "easy" mode or something, I really don't like this new combat AI.
Before anything, I play on the "normal" difficulty.
I see everyone justs randomly blocks a lot, and for me, it's annoying.
If I go with a horse and a spear, and I'm trying to hit some random looter, they start doing that "random blocking dance" every second or so, and most of the times, block my attacks, because I can only hit from up and down with a lance, and they most likely only block on those patterns (I'm not sure if they react on which button I press to attack or what they do).
Before the patch, I felt the combat was more... alive? I don't know how to call it, but now it feels so unnatural.
If I go with a lance to try to attack some foot soldier with a spear, or a mounted unit with a spear, or any NPC unit in general, they start blocking to all sides (which looks like they are having a seizure, or dancing). Even the tutorial was annoying, It was a pain to try to beat the veteran tutorial master while using a shield and a spear, in the end I beated him by kicking him a lot, trying to make him remove his shield. Before that I could wait for "an opening" and then hit, but now they seem to "randomly" block, but I don't know if I'm unlucky or what, but they block most of my attacks with that "random" blocking, this became some rng, and the "solution" to try to hit them was to just randomly spam te attack until they decided to wrongly block, so my attack hits them, and I don't find any fun in that.
I liked to do the arena open battle a lot (on normal AI, I'm too underskiled to try it on the harder levels) but now combat became a pain...
I am wondering if this change is definitive, and if my opinion is an unpopular one.
I just hope they put something like the old AI as an "easy" mode or something, I really don't like this new combat AI.