AAR: Me, Floris | Completed | Chapter 60 & Epilogue posted (19-09-2015)

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Slayton: There's no faction I hate :smile:. I do wonder sometimes about some factions, like the Khergit tactic for defending a castle: running down the walls until you meet the point of an hostile arrow or spear...

Phoss: You've got a good point there. And conquering the Nord through the north also sounds a lot better.

siprus: At this moment the Nords are pretty strong, and the Rhodoks are weak.

Sinful01: That's a good tactic for declaring war on whoever will be the next victim.

FalseRomeo: Thanks! I agree, Floris is doing much better in Calradia then he did in Europe back then. And great to hear you registered thanks to this AAR :grin:.

Gromish: Thanks!

I'd like to share with you that at this moment the TaleWorlds version has more views than teh Paradox version. At the Paradox forum there are now 7,840 views, while here there are 7,853. Also, over here the amount of views rises much faster. It was a matter of time before this would happen, and this is the moment. Thanks everyone for a total of 15,693 views so far!
 
People have been talking about Mount and Blade on the Taleworld's forum a lot longer than on paradox forum. Plus if you talk about M&B here theres always the thought that one of the games developers might accidentally read what you write, whereas M&B developers probably dont check the Paradox forum for ideas. That, plus Paradox lists M&B under "Fantasy" like it was some knockoff of Oblivion or Morrowind. That "Fantasy" label aggravates me every time I go to that forum. I mean, Heir to the Throne is just as much fantasy as M&B when you see people do a world conquest with the Iroquois.
 
Lord Brutus said:
People have been talking about Mount and Blade on the Taleworld's forum a lot longer than on paradox forum. Plus if you talk about M&B here theres always the thought that one of the games developers might accidentally read what you write, whereas M&B developers probably dont check the Paradox forum for ideas. That, plus Paradox lists M&B under "Fantasy" like it was some knockoff of Oblivion or Morrowind. That "Fantasy" label aggravates me every time I go to that forum. I mean, Heir to the Throne is just as much fantasy as M&B when you see people do a world conquest with the Iroquois.

well in all honesty, they are semi-justified in calling it fantasy, as its placed in a fantasy world, based on medieval europe (which all fantasy worlds are based on anyways).
if it was in the history section or something, everyone would be throwing a fit because it isnt set in a real life place.
 
Malik Faris said:
Lord Brutus said:
People have been talking about Mount and Blade on the Taleworld's forum a lot longer than on paradox forum. Plus if you talk about M&B here theres always the thought that one of the games developers might accidentally read what you write, whereas M&B developers probably dont check the Paradox forum for ideas. That, plus Paradox lists M&B under "Fantasy" like it was some knockoff of Oblivion or Morrowind. That "Fantasy" label aggravates me every time I go to that forum. I mean, Heir to the Throne is just as much fantasy as M&B when you see people do a world conquest with the Iroquois.

well in all honesty, they are semi-justified in calling it fantasy, as its placed in a fantasy world, based on medieval europe (which all fantasy worlds are based on anyways).
if it was in the history section or something, everyone would be throwing a fit because it isnt set in a real life place.

I realize the fantasy aspect of M&B. I didnt say I disagree that its fantasy, just that it aggravates me seeing M&B as fantasy whereas Heir to the Throne is touted as an historical simulation, with results that are every bit as fantastical as M&B. But fantasy, to me, implies magic and dragons, etc. which I would just as soon do without.
 
I disagree completely with slapping a fantasy label on M&B.

Sure, it's definitely fictional, but I would not call it fantastical in the least.

Don't confuse fantasy and fiction.

Dan Brown's "The DaVinci Code" is fiction. The Bible is fantasy. :lol:

See the distinction?
 
Lord Barrett said:
I disagree completely with slapping a fantasy label on M&B.

Sure, it's definitely fictional, but I would not call it fantastical in the least.

Don't confuse fantasy and fiction.

Dan Brown's "The DaVinci Code" is fiction. The Bible is fantasy. :lol:

See the distinction?
Point well taken, but I didnt call it fantasy, Paradox lists their M&B forum in their fantasy section, but I definitely agree with you.
 
Monnikje,

First of all, thanks for all the work in the AAR, I love it because you experiment and show us what can be done with various mods. Besides that, you write well and give us a nice insight in your strategic choices with the occasional nudge and wink. I am really enjoying your work and hope you keep it up!  Now I registered to the forum and hope to share some of my own observations with you and the friendly ans insightful crowd in here. (another reason why I enjoy this thread so much).

I agree with most people in here, go for the Nords, you owe them nothing and after all they were instrumental in the downfall of your old kingdom of Swadia. No matter how senile old king Haarluis was, the Nords took advantage of his weakness and they might do the same to you some day... (on the gamey side, you do need them Huscarls to take out those Sharpshooters and Mamalukes one day).

On the business side, North Country is a great market for your excess Iron and tools not to mention a great source of salt, fish and flax.

Speaking of commerce, I noticed that the 70% spoilage (it is still 70 in spite of the -10% that just means you can hold 2 more fiefs before waste sets in) also effects the profit of your workshops. I may be mistaking, but trading the raw profit on cheap iron for the heavily taxed profit of your Smithy's sounds like a raw deal. It seems like you lose valuable trading opportunity running around getting that cheap Iron for mister Smith....

Alternative would be to have the workshops autobuy the iron (thus getting taxed but keeping yourself free from hassle), or to take the tools out of the smithy's and sell them by hand, thus keeping the unskimmed profits in your pockets while creating more hassle in finding markets at the same time.
 
All the best,

Gerard











 
Lord Brutus: I know that people are talking more about M&B over here, giving a more vivid M&B community over here than there. Just look at the amount of responses to this AAR on both fora. I totally expected that the amount of views on this forum would surpass the ones on the Paradox forum, but still I found the moment that it happened worth mentioning.

Lord Brutus, Malik Faris & Lord Barrett: I agree. I find Warband to be a lot more historical than for example Morrowind. It's fictional, and the fantasy placement over there doesn't fully do it justice.

Gerard Mulder: Hey, we've got the same first name.
Thanks for reading!
You've got a good point there. I haven't fought much with Huscarls yet, but for the Sarranids and Rhodoks I'll need many of them in my army. I'll soon need to start training them, although not for the war against the Nords (or would it be usefull against them?)
Indeed. Especially Sargoth is an important city during the trade runs. Not only for selling salt, but also for buying flax. And Tihr is a nice place to sell iron and especially tools.
The tax inefficiency makes the business indeed a lot less effective than running around and trading yourself. Maybe it would be in the long run better to only have industries that give you a nice income without the fuzz of bringing them raw materials, and leaving them be for a very long time before they pay themselves off. I hadn't thought of this in my analysis. I think it depends on how active you want to run your industry, with buying raw materials and selling end products yourself.

Still working hard on the next chapter, hope to post it later this evening or else tomorrow.

In the end 49 people voted:
Nords: 36 (73.5%)
Rhodoks: 9 (18.4%)
Sarranids: 4 (8.2%)
So the next target will be the Nords. but keep in mind that I'll have to prepare for that war.
 
Monnikje,

Nice to know we are namesakes. I am looking forward to the next chapter of your Saga. In my opinion Huskarls are good for taking on Nords too but I think it is more valiant to use your current army of swadians and mamalukes to do the job... Watch those axes to the face my friend they are nasty...

It seems like the most efficient way to run your businesses would be to let them buy their own raw materials (if available at all) and then sell their finished products for them on your trade runs. This way you have the double edged sword of using the tax benefits of a business that turns a negative profit and  the profit of selling tools expensively. This strategy means that you can only start businesses in places that produce the right raw materials though.

Actually, I am not sure, will businesses allow you to autobuy but not autosell? (I have not tried any of this myself as I am not going to upgrade to 1.125 yet for fear it will change things for the worse).

All the best,

Gerard
 
Thanks Gerard, I'll stick to my current army composition for now to battle the Nords: after that I'll recruit a lot of huscarls.

A business does allow you to stockpile the resources it's making, so your suggestion is a good one :smile:. But I would have to change quite some businesses, since I now have them in every city. That's something for the future: maybe I'll change them one by one in the coming chapters.

Next chapter (finally) in a few minutes.
 
Chapter 42: Meet the Masters
31 May 1260

Dear Diary,

Floris Industries is making me a profit with their tools, but I needed to expand for even more. The only problem was that the global iron production wasn't sufficient to support more towns with such heavy production. So I decided to expand into other businesses. I took quite some money from the national treasury, and set out to the Sarranid desert, to the city of Bariyye. I wanted to buy land from the guild master, but he told me that no-one was daring enough to sell me some. Apparently emir Atis, ruler of the city, was somewhat upset with me. He was patrolling nearby, so I set out, and asked him if I could help. Luckily I could: he just wanted me to train some mamlukes. He gave me five recruits, and I gave him five of my personal mamlukes. That more than satisfied him.

When I returned to Bariyye, the merchants had heard of my generous donation to their emir, and were more than willing to sell me a piece of their land. I build there both a weavery and a dyeworks, which would produce velvet. The master dyeworker would sell it in this city too: a fully automated business which I wouldn't have to look out for. The build cost unfortunately would take a time to be earned back, but so be it. In the long run I would have a profitable business.

042a.png

The newly opened dyeworks in Bariyye and the master dyer. He looks very familiar to the master smith back home. Are they related?

From Bariyye I rode to Durquba, where I set up a similar venture. But when I came in Ahmerrad, I noticed that velvet wasn't the most profitable good available: in this city, it was wine. So I decided to buy some cheaper land and build several wine presses. Everyone knows the wine from Yalen, and before the collapse of its industry Suno's too. Now people would have to learn real Floris-made Ahmerrad-wine.

042b.png

The wine presses of Ahmerrad. Is the master vinter a brother of the previous two masters?

When I arrived in Shariz, the people were wary of me. No wonder that they didn't trust strangers that easily: the city had been the Rhodoks main target for many years. Before they were willing to sell me anything, they asked me to deliver money to the kidnappers of the daughter of one of his friends. I hadn't heard that in a long time, so I took the money, and set out to Curaw: the bandits had made camp pretty close to that city.

I hadn't spoken in a long time to them, so when I finally arrived at the scene, it was a joyfull joining of our bands. They gave us some beer, while we shared our bread. After this feast, we came down to business: I gave them their money, and they handed over the girl. But when I told them that they'd better continue their business outside my territories, since it wouldn't be good for both our businesses if my subjects saw us feasting together, they became angry. 'We can decide where we want to kidnap innocent girls,' the headman shouted, at which I demanded the money back, as a compensation for the use of my property. They refused, and swords were drawn. The fight was quick, since they were no match for my mamlukes, but unfortunately one of them fled with most of the money. Too bad, but the girl was safe. I returned her to her home in Shariz, after which the guild master gratefully allowed me to buy some land. Once again velvet wasn't the best investment, so instead I build a linen weavery.

042c.png

The linen weavery of Shariz. The master... I wonder if it's the same person, or some kind of sick Twin Experiment?

I rode back through my eastern country, and brought iron to all cities. While I was underway, one of my prisoners, Rochabart noyan, managed to escape from my prison tower. But where would he go? He remained loyal to the khan, which was still in my prison. There was no time to wonder, since I had to continue my journey to the original Nord cities. My first stop was Wercheg, where I build both a weavery and a dyeworks to produce more velvet. Then I rode to Sargoth, where I also bought more velvet industry. While I was on my way, I heard that both the Sarranids and Rhodoks concluded a nonaggression treaty. I bet it was sultan Hakim's idea.

After I had bought that velvet industry for 10,000 denars in Sargoth, I needed to get more money, so after I did a refill in all my cities, I took another 10,000 from my capital's treasury and started the famous trade run. On the way I'd visit all the cities with foundries to replenish the iron supply, and keep it at it's maximum. Also I'd pay for industries on the way. I started velvet industries in Suno, Tihr, Uxkhal and Yalen. But when I arrived in Jelkala, that wasn't feasible. That city is the heart of the velvet Empire, so starting a velvet industry over there would be useless. Instead I build a tannery.

042d.png

The tannery of Jelkala. These masters are starting to freak me out. If I see their faces one more time, I'll start a war or something.

After this I continued to Praven, but the merchants over there didn't want to discuss any transaction of land. Hadn't I caused the downfall of their Swadian kingdom by declaring independence? To ease their minds, I asked if I could do anything to make up for it. after some thinking, the guild master handed over 9 barrels of ale: I needed to deliver them to Veluca. Once I got there, I found out that olives were more rare than velvet, so I started to build love presses over there. In the meantime I heard that the Rhodoks and Nords concluded a nonaggression pact.

042e.png

The olive press of Veluca. That's it: I'm done with them. Someone has to pay! There must be a war soon.

Still the citizens of Praven weren't satisfied, so I asked the guild master once again what I could do to help. He thought deep, and then came up with protecting a caravan on its way to Durquba. Of course that wouldn't be a problem, although I first visited Sargoth to buy some Flax to sell in that Sarranid city, then rode to Tulga where I bought some spices, then continued to Ahmerrad to sell those and finally ended up in Durquba, both to deliver the caravan and sell my flax. After I returned to Praven, the people were finally prepared to sell me a piece of land to start some velvet industry.

042f.png

In every town you can find both the lion of Floris Industries and a Floris King nearby.

In every town you now come, you can see the lion of Floris Industries. To supply my faraway workers with good food, I started an inn next to every workplace, called Floris King. Every worker in my industry and every citizen of Holland could get a discount on the wines from Ahmerrad and of course the famous pork and chicken sandwiches. Now I'm back in Khudan, and it's time for other important matters. My industry is flourishing: now I can concentrate on the one thing that brought me to this height: war.

042g.png


*****
Gameplay notes
Both Floris' stats and the worldmap haven't changed. The first because I haven't fought much, the second because the Rhodoks made an nonaggression pact with both the Sarranids and Nords, and those two factions seem to be too wary to fight each other. Therefor I show you my latest budget, showing how all those faraway industries I'm not looking after have a big influence on the profit I get each week, ensuring it's 5474 denars to be added to my treasury:
042h.png
 
monnikje said:
so I started to build love presses over there.

Press the love!

I read until there, and yes... still awake, was gaming with some friends. AoE 2 still rocks the house!


Very nice way too create a stable income. Even when in peace you will profit a lot.
Btw, since when don't you need too actually train the troops? Still playing 1.113 and the "train x"-quest, really demands those being trained ><

Very nice industrymaster story, but we want war! (at least, I do! xD)
 
Rahn: They are very scary. I wonder if they are members of some kind of secret cult...

CounterPoint391: I edited those signs in the game, so every city Floris visits now has them :grin:.

Slayton: Kellick has decicated a topic to that, see over here. In the first two spoilers of his first post he explains how to enable this. Of course you should update to 1.125 if you haven't done so already, else you can't have it.

Mno: Hahaha, I hadn't seen that! And it's to funny to correct. I guess those ladies do come in handy.
When emir Atis asked me to train 5 mamlukes, he actually meant: bring me 5 mamlukes, and to make it easier for you, I provide you with 5 recruits. Since I was travelling with a lot of mamlukes already, I could immediately give 5 of those to him. So after I completed the quest, I trained those recruits to mamlukes.
I want war too: I have been at peace for half a year already. So it's time to gather my forces and march against the Nords.
 
Monnikje, I didnt intend my comment as disparaging to what you are doing with this AAR. In retrospect, I could have worded my comment differently (or just kept my piehole shut). lol. Seriously, your accomplishments with this thread are major and are the first thing I check for on this forum. Keep at it.
On another note, those non-aggression pacts you just spoke of may not bode well for Holland. Perhaps you may not have to make your own declaration of war. Those sweaty Sarranids seem up to something. Beware.
 
Lord Brutus said:
Monnikje, I didnt intend my comment as disparaging to what you are doing with this AAR. In retrospect, I could have worded my comment differently (or just kept my piehole shut). lol. Seriously, your accomplishments with this thread are major and are the first thing I check for on this forum. Keep at it.
On another note, those non-aggression pacts you just spoke of may not bode well for Holland. Perhaps you may not have to make your own declaration of war. Those sweaty Sarranids seem up to something. Beware.
As a side-note; why not make a new non-agg pact with the Sarranids and then go to war with Nords? Even better if the former also has a non-agg pact with the latter. Optimally, you'll crush Nords quickly and efficiently. If nothing else, build up one or two siege forces and bring them to front-lines castles. When they're not in use, they can rest in newly-conquered territory.
 
Monnikje,

What joy to see that green bottom line, independence from raiding, slaving and trading, sweet prospects indeed.
Now I wonder if king Floris realises that if he fiefs off all but 5 of his villages (say his capital city and 3 more villages) his income will explode and reach 42K per week at current costlevels... With tax inefficiency removed his businesses would just net all of their profits straight into the treasury. All he would need to do is stock the  businesses (which has a cost in time and money of course).

I have a few questions:
-How do you find enough raw silk to stock all those dieworks?
-Is it possible to let the businesses buy their own raw materials but not sell their own production? (that would make a dieworks in Jelkala very profitable....)

I like this experiment very much! Looking forward to the next chapter allready :smile:

Cheers,

Gerard


 
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