Mine contains eight new castles (ten in all), new troops, new conversations, industrial buildings, and the potential for "research"--chu-ko-nu's, samurai, gunpowder troops, "catapults" and "ballistae" for castles (guys throwing rocks and very fast, very damaging javelins), and customizable caravans carrying castle-specific items (try saying that ten times fast
).
My vision is to leave the vanilla game alone, yet put new castles that the player can take control of. Then, they build industries and get items essential to empire. Once there are items in the castle stockpile, you can start shipping the necessary goods to different parts of your empire (so that the player can't just control one castle and rule the world), to build better technologies and recruit diversified armies, to fight already-established kingdoms like the Swadians and Vaegirs.
If the mod gets completed for the vanilla map, I'd like to make it possible for the player to expand North past the sea, onto a new continent, to the West across the river, and to the East out past Khudan, with each new map holding new enemies, new innovations, and new castles.
I had hoped to be done with an early example of what I wanted to do by now (I've been out of college since mid-May), but working fifty hours a week and having my computer poop out on me has made it difficult.
However, once I buy a new motherboard (some good
can come out of working
), I can access my files again, and I'd LOVE to work with someone else. I'll read your post now, though I might have to go to bed soon (gotta get up at 5:30 in the morning
).